FFVI - A Soldier's Contingency (extended bestiary): A Guide by Lightning Hunter

Table of Contents
I. Overview
II. Gameplay Changes and Notes
III. Walkthrough
     -World of Balance
     -World of Ruin
     -Elusive Beast Hunting
     -Final Kefka Battle
IV. Treasure Checklist
V. Monster List
VI. Rage List
VII. Colosseum List / Complete Item List
VIII. Morph List

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I. Overview
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This guide contains a shorter, supplemental walkthrough to cover changes made to FFVI - A Soldier's Contingency.  In particular, it focuses on lost-forever items and rages,
new secrets, missable content, and tips for beating the new monsters/bosses. This guide assumes that you have some basic knowledge of the original game. If you need a more
detailed guide teaching how to beat something that is unchanged from the original game, I would recommend Djibriel's FAQ, although there are plenty of other guides
online (google is your friend).


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II. Gameplay Changes and Notes
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The following is a quick list of major changes from the original game that might effect how you play. There are countless other additions and changes, but these are the bigger ones:

-You can now Sprint at any time while holding the cancel button, but you can dash even faster with sprint shoes!
-Classes are a bit more clearly defined: ONLY Mages can use espers and magic, while warriors are for physical attacking.
-Espers no longer grant status boosts upon leveling up. As such, there is no need to rush through the game at a low level, unless you want to.
-Much of the previous missable content is no longer missable. This is explained more throughout the walkthrough.
-The back row only reduces damage received by 25% instead of 50%, so it's not as much of an advantage (but still worth putting mages in the back row). Warriors should go in the front row most of the time.
-Most eqiupment has gone through changes to make them more useful. Much of the gear is now specific to select characters, especially later in the game.
For example, Heavier armor is sometimes only equippable on warriors.
-Ribbons no longer block Petrify. Jewel Rings, Safety bits, and other such relics will do this only.
-Genji Gloves cannot be equipped by mages, but Gauntlets can.
-Phoenix Downs and life spells no longer kill undead monsters.
-Vanish is now only a learnable Blue magic spell.  To protect characters, Image is used instead (only works temporarily). The Fenrir Esper is your friend in the World of Ruin!
-The Chainsaw no longer attempts an instant death move against monsters immune to it, but the chainsaw can occasionally miss. The Drill is 100% accurate, which sometimes has an advantage.
-Items/Equipment will no longer teach spells, and Rods can't be used as items (but they grant other benefits while equipped).
-You can now control characters at the Colosseum.
-You no longer lose your item upon failing to win at the Colosseum (everyone just resets the game anyway, right?). Instead, you only lose the item upon winning when it is traded for the new item.
-Some spells that previously damaged both the monsters AND your own party have been modified not to do so (Merton, Vortex, Crusader, to name a few). Quake still damages both parties, though.
-Shock can be used only once per battle (for free), and randomly chooses between 3 different attacks.
-Umaro is now equippable.
-Mog's dance will never fail
-The Tintinabulum will heal the entire party with each step now.
-The Steal command works with Imps/Pugs.
-Major bugs like Vanish/Doom, Psycho Cyan, and dozens more have been fixed.
-There is in fact some new dialog scattered around various towns, and not every NPC says the same thing they used to - especially in the WoR.



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III. Walkthrough
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World of Balance

Narshe, the beginning:
Monsters: Lobo, Were-Rat, Repo Man, Vomammoth
-The start is a tad harder than the original game, but not by much. Move Terra, Biggs, and Wedge to the back row immediately, and use repair when necessary, since it costs no MP to use.
-In the first cave area, the only monster you may encounter is Were-Rat.
-Once you have Terra by herself in the cave area, you may encounter Were-Rat and Repo-Man.
-You can skip the treasure chests in the Narshe caves to get upgraded items in the World of Ruin as in the original game, although there are no lost-forevers if you get them now.

Locke and the Moogles:
-One new feature you may notice about Locke right away is his "Throw" command. This will make Locke a much more useful character!
-With the Moogle scene, keep in mind the Vomammoths are more difficult, but they drop a tonic every battle. Use these tonics to heal between battles.

Marshal: This battle is just like the original. You can bring Locke to steal the "Kunai Darts", which is a new throwing weapon for the "Throw" command (you can also purchase them soon).
With this fight, you might consider killing the Lobos first. Even though Marshal will deal more damage with both Lobos dead, it still winds up being less damage than all 3 attacking you. 
After that, finish off Marshal.
NOTE: Marshal no longer appears in the Veldt (no boss will appear in the Veldt anymore).

Figaro Castle:
Monsters (outside): LesserWolf, Dark Wind, Areneid, Sand Ray
-Make sure you take a nap or heal before the cutscene with Kefka. The M-Tek Armors are more difficult, so entering the battle with low HP might prove difficult.
-Feel free to grab all treasures in Figaro Castle. There are no lost-forevers here.

Figaro Cave (after Kefka Cutscene):
Lost-forever Monsters: Bleary, Crawly, Hornet - make sure to encounter Bleary, as it will be lost forever after the Raft Ride. Gau starts with the Hornet and Crawly rages, so don't worry if you miss them.
-Treasures in the cave become better if you leave them for the WOR.

South Figaro:
Monsters (outside South Figaro): Mu, Goblin, Gigantoad (Rhinotaur is no longer found here).
-The treasures in the outside areas become better in the WOR if not picked up now. Nothing is lost-forever, though. Take them or leave them.
-I recommend looting the inside treasures - especially the secret rooms/passages for quick cash to buy items. If not, fight just enough monsters outside town to buy enough
items to prepare for Mt. Koltz - otherwise Vargas might be fairly difficult.
-I recommend purchasing a handful of Kunai Darts for Locke to make Vargas easier to defeat.

Mt. Koltz (Recommended Party Level 8-11):
Monsters (cave area): Cave Ape, Tusker
Monsters (outside areas): Funguar, Cirpius, Hornet

Vargas: This is more difficult this time around. Have plenty of Healing items before fighting him, and don't forget to place characters in the back row. Have Terra use cure every turn until the Ipooh's are dead,
then only use it after Vargas casts Gale Cut for the rest of the battle. Don't forget to have Locke throw those Kunai darts if you purchased any.
REMINDER: Running through the game on a low level no longer has any advantage, as Espers no longer grant status boosts upon leveling. Gain as many levels as you need, although there should be no need
to grind too much with some good strategy.

Returner's Hideout:
Monsters (outside the Returner's hideout): Red Wolf, Knocker, Rhinotaur, and Funguar - these monsters are a new batch of monsters that are different from outside South Figaro.
-You can still get the Genji Glove by saying "No" to Banon 3 times here, or by saying "No" to him once and talking to the man inside - but keep in mind Terra cannot equip the Genji Glove. If you get
the Gauntlet, she can equip it. Most people might still choose the Genji Glove just because they are harder to come by, and more characters later can benefit from them.
-I would purchase plenty of potions here, as you cannot buy any for a while.
-It might be wise to have Banon gain a level or two outside the Returner's hideout before tackling the raft ride, although it IS possible to beat at a low level.

Raft Ride (Recommended Party Level 9-12):
Monsters: Pterodon, Piranha, Nautiloid
-It is wise to put Banon in the back row!
-Save in a different save slot before jumping on the raft. Ultros is harder now, and there is no way to backtrack if you are ill-prepared.
Ultros: He has a bit more HP than before, but the usual strategy will win here. Have Banon heal every turn (and possibly Terra as well if your level is low), and have Edgar use Tools and Sabin use Pummel.

Choose a scenario:  Although any order is fine, I recommend starting with Terra, Edgar, and Banon. I would then do Locke second, then finally the Sabin scenario.  This is only because it
enables you to get more rages with Gau during his scenario!  There are no lost-forevers if you choose a different order, however.

Banon, Terra, Edgar Scenario:
LOST FOREVER Monsters: Hobgoblin, Vaporite - In the new sections of the caves of Narshe, you will encounter these two. They are available until the WOR, then they will be gone.
Other Monsters: Lamentor, Warlock - in the security checkpoint
-Note that Lamentor and Warlock encountered at the security checkpoint can also be found on the Phantom train. Also, you may re-visit the security checkpoint in Narshe until the WOR.
After that, these monsters are lost-forever.
-I recommend skipping the treasures in the Narshe caves yet again, as they are better in the WOR.

Locke's Scenario, South Figaro:
Monsters (town area): HeavyArmor - can also be encountered in the battle at Narshe, but it's worth fleeing from to be able to get the rage early for Gau.
monsters (basement): Vector Pup, Grunt - You may visit this area any time if you happen to miss them, including in the WOR (which is actually quite amusing).
-Make sure to find the Halcyon sword in the basement, as it is Celes's best sword for a while.  It is not a lost-forever, but you will miss it...
-If you don't have any, I recommend purchasing a few Kunai darts at the weapon shop here. They come in handy against Tunnel Armor.

Locke's Scenario, Figaro Caves revisted (Recommended Party Level 11-14):
Monsters: Gold Bear, Hermit Crab, Primordite - Gau starts with Hermit Crab and Primordite, but Gold Bear is lost-forever if you don't fight it before the WOR.
-The treasures here are slightly better than the first visit, but are even better in the WOR like before. There are no lost-forever treasures, however.

Tunnel Armor: Pretty much unchanged from the original game. Celes should use Runic, and Locke should attack or use his "Throw" command.

Sabin's Scenario:
Monsters (outside imperial outpost): Sprinter, CrassHoppa, Stray Cat
-Stray Cat should be encountered here for Gau to rage at the veldt. Although not as overpowered as the original game, it is still one of the best rages this early in the game.

Sabin's Scenario, Imperial Base:
LOST FOREVER Monsters: Telstar, Rottweiler - make sure to walk to the tent during the Kefka scene to encounter Telstar. Rottweiler can also be encountered in the battle at Narshe if you miss it.
-The treasure chest that you either kick or hit has a peace ring in it.  Equip this on Sabin before you fight Telstar.
-Rottweiler (previously Doberman) can be encountered if you "kick the chest", but you may also encounter Rottweiler in the battle at Narshe if you decide to hit the chest instead.

Cyan Recruited:
-One change you should notice immediately about Cyan is his much faster Bushido (previously Swdtech) bar. In general, his special moves are also far more balanced than before.
TIP: Leader vs. Cyan fight can be a challenge if you don't take it seriously. I would put Cyan in the back-row and have him use retort to counter with mass damage.

Telstar (monster-in-a-box): This will be difficult if Sabin does not have a Peace Ring or Ribbon. The Black Belt is a decent choice for the 2nd relic slot so Sabin can counter any soldiers
called in by Telstar. Use potions if you have to, and consider placing Sabin in the back row if you are really struggling with this fight. Blitz deals full damage from the back row anyway.

Sabin's Scenario, Phantom Forest:
Monsters: Ghost, Lamentor (you can return here any time until the WOR).

Sabin's Scenario, Phantom Train (Recommended Party Level 12-15):
LOST FOREVER Monsters: Keeper, Wight, Skeleton, Shadow, Bomb - You can find Bomb in the overworld map with the airship in the giant forest north of the Veldt, but the rest are lost forever.
Warlock and Lamentor can be found here if you missed them at the Security checkpoint at Narshe, but you can also return to the security checkpoint at any time until the WoR.
TIP: The Dark Bomb (the monster-in-a-box) is easier to kill with Cyan's Stock Break (previously Slash) Bushido. The Dark Bomb CANNOT be found on the Veldt or raged by Gau.

Ghost Train: Phoenix Downs no longer kill the GhostTrain (and don't bother with Sabin's Suplex anymore) but you can use Cyan's Stock Break to inflict mass damage. Besides
that, just use Potions on your characters as needed, bring back a dead Sabin or Cyan with Phoenix Downs, and have Sabin use Pummel or Fire Dance.

Sabin's Scenario, Barren Falls: Beware of Rizopas this time around!  Rizopas now has 2,200 HP, and is not a fight you want to take lightly. Have Cyan use Quadra Slam, or if he doesn't have
it yet, Dispatch or Retort. Have Sabin use Pummel, and possibly give him a Black Belt to counter Rizopas.  Keep healthy with potions throughout the battle. The real danger here is El Nino,
which Rizopas will use below 384 HP. If you know Rizopas is getting low on HP, DO NOT let him linger!

Sabin's Scenario, Gau and the Veldt:
-The most important change with Gau is his ability to learn rages anywhere. The Veldt now only exists to encounter those monsters he missed!
-Before progressing, I recommend finding some of these rages for Gau: HeavyArmor, Stray Cat, Templar, Pterodon, Keeper.
-Don't forget to send the letters for the soldier to obtain the Tintinabulum! It will heal the entire party with each step now, and can later be bet at the Colosseum for
something much more rare...
-It would not be a bad idea to find a few Telstars on the Veldt to obtain more Green Berets. They are very useful for the battle at Narshe to beef up the HP of low level characters.

Sabin's Scenario, Serpent Trench:
Monsters: Aspik, Sea Flower, Anguiform - it should not be possible to miss any of these monsters, but I'm not 100% sure about that.
-Stick to the right path on this part, so you can claim the Venom Claw in the treasure chest for Sabin.  It is incredibly useful for the upcoming battle at Narshe.

Sabin's Scenario, Nikeah
-This is a great place to stock up on last-minute items before the battle at Narshe. I also recommend purchasing a Mythril Pike for Edgar.

Battle at Narshe:
LOST-FOREVER Monsters: ScoutArmor, Fidor, Trooper, HeavyArmor, Rottweiler, and EliteTroop - In particular, EliteTroop is lost-forever if you pass him up and fight Kefka.
NOTE: It is theoretically possible to miss some of the monsters mentioned here, although you would be unlucky to fight all the soldiers and not see them all...
-My personal recommendation for the party battling Kefka consists of Sabin, Terra/Celes, and Locke/Edgar.

Kefka: If Kefka gives any trouble, send in Sabin with a Venom claw and Black belt. The attacks and counter attacks should bring Kefka down fast.  Celes is valuable for
Runic, and will stop most of Kefka's powerful spells. If you are on low levels and struggling to win, you might consider placing four people in one party while another party
consists of just one person that never does any fighting (Locke maybe). One of the 4 party members should be Terra or Celes, so they can cure other members and/or bring
them back to life.

Journey to Kohlingen, Jidoor:
-Monsters: Warg, Sahagin, Ogre, Trilium, FossilFang
-Be careful fighting Ogres outside Kohlingen. I recommend using Edgar's noiseblaster to confuse them. Also, you might not want to stick around the desert
outside Kohlingen, or you just might encounter a FossilFang. They will likely wipe you out at this point, unless your levels are higher...
-I recommend fighting just enough monsters outside Kohlingen for gil to get the better gear found at Narshe, Kohlingen, and Jidoor. Otherwise, Zozo will prove difficult.

Zozo (Recommended Party Level 13-16):
-Monsters: Zozo Gigas, Iron Fist, SlamDancer, Harvester, Bandit
-There are no lost-forevers here since you can revisit anytime in the WOR. Zozo Gigas is a nice rage to have in the WOB.
-Zozo Gigas can be a threat. Do NOT confuse him, or he will use Quake! Instead, stick to poison based attacks. Venom Claw for Sabin, BioBlaster or Drill with Edgar,
the Were-Rat/Trilium rages with Gau, Ice2 with Celes (if she is at level 15), or Stock Break with Cyan (which cuts HP in half) are good attacks to use.
-Steal some rare Dragoonboots from Harvesters and Gigas Gloves from Zozo Gigas if you have Locke and want them in your inventory.
TIP: Harvesters are a bit more rare than before, but give you lots of gil. After all, they DO have a sack of goodies slung over their shoulder...
NOTE: The Chainsaw no longer attempts an instant kill on monsters immune to death (hooray!). That being said, it is not 100% accurate anymore, so it might miss against monsters with high
evade. The Drill is 100% accurate and will never miss - thus offering some usefullness even after getting the Chainsaw. The Chainsaw will likely be your go-to Tool a vast majority of
the time, but the Drill may actually be better at the VERY end of the game.

Dadaluma: He has more HP this time around, so be ready to use a few Phoenix Downs and Potions. If you attack Dadaluma twice with magic, he will throw a knife and proceed to jump. If you use "Fight"
on him 4 times, he will throw a few knives at your party. You might consider avoiding magic attacks and "Fight", and instead rely on Edgar's Tools, Locke's Throw, Cyan's Bushido, or Sabin's Blitz.
If you want to use just one spell on Daduluma, I recommend poison at the start of the battle, which he is weak to (although he cannot be poisoned).

Opera House (Recommended Party Level 13-17):
Monsters: Rat King, Vermin - lost-forever if you somehow manage to avoid all the rats in the rafters before Ultros, which is highly unlikely.
-It might be wise to purchase some potions before this segment for the upcoming Ultros fight, since you won't have Celes to heal your party.

Ultros:  I would have Locke use potions on party members low on HP while the other members attack. Use Quadra slam with Cyan, Chainsaw/Drill with Edgar, Stray Cat/Heavy Armor/Templar/Pterodon with Gau,
and Blitz with Sabin. Although this fight is a bit longer than before, it shouldn't be overly difficult.

Southern Continent:
Monsters: Wyvern, Dingo, ChickenLip, Water Hag, Vulture, FossilFang, Vespula
-Note that Wyvern, Dingo, and FossilFang are nice rages for Gau.
-Each town has a few unique pieces of equipment that you may want to purchase.  Albrook has a Tiger Mask and Gold Lance, Vector has a Morning Star, Tzen has Mythril Mail,
Boomerang, and Amulet, while Maranda has the Sage's Miter and throwing weapons for Locke. I recommend purchasing some of these items before the Magitek facility.

Magitek Facility (Recommended Party Level 15-20):
LOST FOREVER Monsters: Mega Armor, ProtoArmor, Sentry, Commando, Hybrid Dog - although some of these monsters can also be encountered by talking to troops in Vector/Imperial Base.
Note: ProtoArmor and Mega Armor are in the lower floor of the Magitek facility. Both of them are good rages at this point!
-Ramuh is your friend here! If Celes didn't learn Bolt2, consider summoning Ramuh while up against monsters like ProtoArmor and Mega Armor. Ramuh does more damage than Bolt2 as well.
-The treasures here are mostly the same as the original game.  There is a Gold armor set that is nice for Edgar.

Magitek Facility pt.2 (Esper room, Staircase, and Test Tube area):
LOST FOREVER Monsters (Esper Room): Flan
LOST FOREVER Monsters (Giant staircase): General, Trapper
LOST FOREVER Monsters (Test Tube area): Cygnus, RocketMech
-Beware of using bolt spells on RocketMech, as they will retaliate in a bad way!

Number 024: This fight is a bit harder, but still quite easy with some strategy. Use Blitz, Tools, or Bushido for defense piercing moves (Pummel, Chainsaw/Drill, or Dispatch), or take notice of which 
Element the boss is attacking with, and use the opposite against him. Number 024 has 10,000 HP this time around, so it will take a little while to win.

Magitek Facility pt.3 (Mine Cart Ride):
Monsters: Red Roader, Mag Roader - The Red Mag Roaders (now called Red Roaders) are impossible to miss now, at least they should be... Same with the purple Mag Roaders.

Number 128: This is mostly the same as the original game. You can steal a Tempest for Cyan from the body, although there are more than 2 in the game now (Much later you can purchase them in the WOR).
NOTE: Weapons like Tempest no longer have a special effect with the Offering, so don't go thinking you will be able to get 8 Wind Slashes in a row with a Genji Glove and two Tempest swords later on.
You can still get two Wind Slashes in a row with a Genji Glove and x2 Tempests, however!

Escaping the Magitek Facility:
LOST FOREVER Monster: Chaser
-Don't forget to encounter Chaser on your way out, although it shouldn't be hard to find it.

Setzer recruited Cranes: You may notice right away that Setzer has the Throw command, just like Locke.  This is useful against the Cranes. Have Setzer throw Kunai Darts and Shurikens
at the Cranes if you have any. Locke should also throw, Edgar should use Drill, Sabin should use Blitz, and Cyan should use Quadra Slam.  If you are desperate, you can always have Setzer
or Locke throw a Thunderblade at the Crane on the right for mass damage. Do NOT throw it at the crane on the left! The crane on the left will absorb lightning.

Airship (First time):
Optional Monster: Grenade - If you feel adventurous enough, you may look for Grenade in the forest North of the Veldt (the forest full of of Bombs).  Be warned, Grenade is not as easy
as it once was!  If you manage to beat it, you will also gain a pretty nice rage if Gau is in your party.

Recruiting Mog:
-Mog should be recruited right away, since he joins the party at the same level as everyone else now instead of 5 levels higher. There is no need to run through the game at a
low level anymore anyway with no Esper bonuses.
-It should be noted that Mog's dance will never fail anymore! No more stumbling, in other words.

Water Rondo:
-This might also be a good time to get Water Rondo and learn all the other dances by visiting the cave at the Veldt, jumping in the river, and following the path back.

Item Gathering:
-There are some new goods available at Narshe that you might want.

Gil Earning:
-If you need some money to purchase goods and Espers (especially at the auction), I recommend visiting Zozo and fighting and stealing from Harvesters. Harvesters are more common 
inside the buildings.  Most monsters in Zozo give you a decent amount of Gil.

Esper Gathering:
-The usual Espers are available at this point of the game: Seraphim from the thief hiding in the woods of Tzen, as well as Golem and Zoneseek at the Auction.
NOTE: Golem and Zoneseek are incredibly usesul against bosses and even regular encounters.  If you find your party getting slaughtered by physical attacks, use
Golem. If you find yourself perishing from enemy spells, use Zoneseek to cut enemy magic damage in half.

Auction House: 
-You can obtain Zoneseek and Golem at the Auction House, as usual. Once you purchase the espers, the most common item will be an X-Ether. This is a waste of money at this point of the game,
but there is a smaller chance of seeing another item here at the auction, and that is the "Holy Bracer". This relic grants regen, cuts Holy damage in half, and also blocks Zombie and Poison.
The Auction is the only way to obtain one in the WoB, although there is one in the WoR later in a treasure chest (you can also find these in the auction in the WoR).
-There is an even smaller chance of seeing a Zephyr cape. The Zephyr cape is great for evading physical attacks 50% of the time.  If you just can't find one, don't worry too much since
there will be one in a treasure chest in the Magitek facility coming up.
NOTE: The "annoying brat" in the Auction House is still present, but appears far less often. Occasionally you might see the Airship auction - but it is rare.

MP Earning:
Monster: Intangir
-The Intangir is still found on the small north-eastern island and is the best for learning spells in the WOB. Be warned that Intangir is not as easy as it used to be, simply because Doom no
longer works. That said, it's very possible to beat Intangir with the strongest attacks everyone has.  You will need to start with a spell to remove Intangir's vanish status. Intangir
will remain visible for more turns than before, so you have a chance to kill it. Intangir will not cast Meteo as often as before, although if your party is at higher levels he will
begin casting Meteo more often!

Cave to the Sealed Gate (Recommended Party Level 18-22):
LOST FOREVERS Monsters: Piscodemon, Naga, Coelecite, Zombone, Whisper, Ing - these monsters can be encountered until the floating continent scene takes place, then they are lost-forever.
LOST FOREVER ITEMS: Don't forget the Genji Glove and UltimaWeapon! The Genji Glove can be obtained after this (although with difficulty), but the UltimaWeapon is lost-forever. You might
also want to get the Cat Claw for Sabin - his best for a while (although not a lost-forever).
-If monsters give you any trouble in this cave, try bringing along Mog and use Earth Blues. This should dish out lots of damage with rock slide. Water Rondo
is another good dance if you got it. The two main monsters to watch out for are PiscoDemon (don't let them stay alive too long) and Zombone (they are harder than they used to be).

Imperial Banquet:
LOST-FOREVER MONSTER: Don't forget to talk to the guys next to Gestahl during the break at the banquet to fight RoyalGuard for their rage at the Vedlt. If you have Locke with you,
there is a chance you can steal a Halcyon from them, although you should already have one for Celes at this time...
-There are only 23 soldiers to talk to this time around.  The questions at the banquet should be answered the same as always. I recommend doing everything perfectly so you can obtain a
rare Tintinabulum and Charm Bangle - both of which can be traded at the Colosseum later for rare items.
-When you are done with the Banquet itself, there are some new rooms, items, and scenes you don't want to miss in Vector! When you enter the inside of the palace, check the top of the stairs
on the right for two doors. The door on the left is new. It will be blocked by a guard during the banquet, but after the banquet he will be gone. Enter to visit the room of Celes!
You may also get Leo's best sword for a while to come in this room. This is not lost-forever, but you will not be able to obtain it again until the WOR...
-Leo is hanging out at the top of the palace if you want to read some new dialog between him and Terra.

After the Banquet:
LOST FOREVER ITEM: Return to the crashed airship after the banquet. The cutscene between Cid and Setzer has some new dialog, and Cid will ask you to return to Vector for something he wants to
give back to Terra. Return to vector as he instructs and go back to the banquet room. Talk to Cid to receive Maduin's Ring. This ring is only equippable on Terra and is basically a Ribbon
on steroids.
NOTE: If you missed Maduin's Ring and want a complete item list, there IS actually a way to obtain one using Morph at the very end of the WoR. See the Morph section below for more information.
-Don't forget to visit the imperial base to the east before going to Albrook for some easy cash and nice relics. Nothing is really lost-forever, but the items are helpful.  The Wall Ring
in particular is useful against the Flame Eater boss coming up, and the Gale Hairpin might come in handy.
Another NOTE: This is your last chance to re-visit the Cave to the Sealed Gate if you missed anything there.

Crescent Island:
Monsters: Baskervor, Baskervor, Chimera (in the forest area)
-After speaking to Strago in the house, I recommend purchasing some throwing items for Locke - especially some Water Edges. They are useful for the burning house segment. The other
items are not a bad idea either - especially the Hawkeye.
-Don't forget to get the second Memento ring hidden upstairs in Strago's house! It can be bet for a valuable item at the Colosseum later...

Burning House  (Recommended Party Level 19-23):
Monsters: Balloon
-Blizzard rods and other rods CANNOT be used as an item in battle anymore, but the chance of them casting Ice2 with the fight command still makes them useful against the monsters in the
burning house. 

FlameEater: A good strategy is to have a wall ring equipped on someone with Terra casting Ice2 (after Flame Eater uses reflect on itself). Zoneseek should be used
at the start of the battle for shell on all party members. Locke and Strago could just use potions when healing is needed, or have Locke attack with Hawkeye, and Strago fight with
a blizzard rod. You can also have Locke throw a Water Edge when lots of monsters are on the screen if you purchased any. If FlameEater calls in a Dark Bomb, you will want to focus
on killing it first with Ice2, Blizzard Rod, Locke's throw or Hawkeye, etc..

After the Burning House:
Blue Magic:  Aqua Rake
-Strago does NOT know Aqua Rake by default. you must learn it from the Chimera in the forest.
TIP: Chimera can be a challenge, but with Zoneseek at the start of the battle and some clever healing, they are possible to beat even at lower levels.

Esper Cave (Recommended Party Level 19-23):
Monsters: Karkinos, Alligator, Harrier, Ochu - you have until the WOR to return here if you miss them, then they are gone.
-The Chocobo Suit can be found in the cave as usual, although the Tabby suit no longer exists (in case you thought you missed it).
-The cave should not be difficult, but if the Karkinos gives any trouble, use Bolt spells against them instead of attacks. Aqua Rake will NOT harm them!

Ultros (Again): This version of Ultros is pretty easy. Just have Terra cast Bolt2 (don't forget to Morph her if you can), have Strago attack with a Thunder rod, and have Locke attack with Hawkeye.
Use Terra for cure when needed.

Controlling Leo for the first time:
-You may notice some interesting things about Leo in this game.
-Leo's Shock ability can only be used once per battle, and will randomly choose between 3 different Shock attacks. The normal Red Shock attack will pierce the enemy's defense.
The Green Shock will damage the monsters based on Leo's current HP. The Gold Shock will also pierce defense, but is much more powerful than the Red shock. There is a 50% chance
of the Red Shock, 30% Chance of Green, and 20% chance of Gold.
-Leo also comes with Miracle, the same ability Banon had. Miracle will randomly choose between Cure1 (20%), Cure2(50%), and Cure3 (30%). Miracle is free to use, but of course is not always
reliable in how much it will heal your party.
-Leo also comes equipped with his own Relic: the Magi Exosuit. Designed by Cid, This relic will grant him dual wield, regen, dash, extra defense, and other status boosts. 
It will also heal the entire party with each step.

NOTE ABOUT RELM:
-It should be noted that in this game, Relm will now acquire Interceptor. This should make her much more exciting to use!

Regaining the Airship again (after Thamasa cutscene):
Blue Magic: Aqua Rake, Vanish, L.3 Muddle, L.4 Flare, L.5 Doom
-Strago can learn a few more Blue Magic spells now:
Vanish - The Bandit will sometimes use this in Zozo, or the easier way is to have Gau use the Sahagin or Cygnus rages with Strago in the party.
NOTE: Vanish will no longer last beyond the battle you use it in.
L.3 Muddle, L.4 Flare, L.5 Doom: These can be learned from Trapper by attempting to find one in the Veldt.  Gau can also rage one for L.3 Muddle.
You can also wait for the Floating Continent if you don't feel like Veldt hunting; it is much easier there.
-Make sure to visit Doma Castle (if you did the imperial banquet correctly) to find the Enhancer in a treasure chest. This is the best sword for Terra and Celes at this time!
It can be found in the WoR if you miss it here for a complete item list, but it is (mostly) useless by that point...
-If you haven't visited the forest north of the Veldt to find the elusive Grenade yet, now is the time! The rage is decent at this point as well.
-I recommend re-visiting the small north-eastern island to fight Itangir in order to have Relm and Celes catch up on magic. Terra should be doing well with magic at this point,
but you can bring her as well to learn those last few spells.
-It might be wise to stock up on plenty of items at Edgar's Castle at this time (with Edgar in your party for a discount of course).

Checklist Before Floating Continent:
-LOST-FOREVERS: here is a complete list of ALL rages to encounter in the Overworld before progressing to the WOR (they are lost-forever once you beat the Floating Continent):
Grenade (forest northwest of Veldt, rare encounter)
Lesser Wolf, Dark Wind, Sand Ray, Areneid (outside Narshe)
Mu, Goblin, Gigantoad (Outside South Figaro)
Red Wolf, Knocker, Rhinotaur, Funguar (outside the Returners hideout or outside Nikeah)
Sprinter, Stray Cat, CrassHoppa (Sabin's Scenario area north of Veldt)
Ogre, Warg, Sahagin, Trilium (Outside Kohlingen, Jidoor, Zozo)
Water Hag, Dingo, Wyvern, Vulture, ChickenLip, FossilFang, Vespula (Outside Vector, Albrook, Maranda, Tzen)
Intangir (island in far northeast of overworld)
Baskervor, Chimera, Goggler (outside Thamasa)

Imperial Airforce (IAF) sequence: (Recommended Party Level 20-23):
Monsters: Skycopter, Spitfire
-Skycopter is now the enemy to watch out for that can use Absolute 0 on you.
-Airforce will drop an Atomic Rod - a nice weapon to have for the Floating continent for Strago.
-You can also steal a Debilitator from MissileBay, although I would not worry too much about it at this point of the game.

Airforce: I would recommend using Zoneseek for the Airforce battle. Have Leo attack Speck anytime one appears, and have Celes cast Bolt2 against Airforce. Strago might be useful
with a healing rod for this fight, since Speck will only absorb curative spells and not his attacks.

Floating Continent (Recommended Party Level 21-24):
Monsters: Gigantos (from the treasure orb), Minotaur, Behemoth, Dragon, Apokryphos, Ninja, Wyrm, Brainpan, Float Eye - these monsters are all lost-forever once you beat the floating continent.
NOTE: The Behemoth rage no longer grants Meteor, but Flash Rain instead. This is the most powerful spell anyone can perform at this point of the game. Gigantos is another nice rage that has a more
powerful physical special attack than Stray Cat, thus putting that poor little cat up for retirement...
Blue Magic: Blow Fish, Revenge, L.3 Muddle, L.4 Flare, L.5 Doom
-L.3 Muddle and L.4 Flare can be learned from Apokryphos if you didn't already pick it up.
-L.5 Doom can be learned from Float Eye
-Blow Fish can be learned from Brainpan
-Revenge can be learned from Dragon or Gigantos (more difficult)
-There are quite a few nice rare steals. In particular, I recommend stealing Knuckles from Minotaur (a new weapon for Gau), since you cannot obtain another one until the WoR. The Genji Glove
is nice to steal from the Dragon, but isn't totally necessary since Leo already has Dual wield with the Magi Exosuit, and you should already have a Genji Glove from the Cave to the Sealed Gate.
-Here is a full list of rare steals in the Floating Continent:
Minotaur - Knuckles
Dragon - Genji Glove
Apokryphos: Sniper Sight
Behemoth: Hermes Shoes
Wyrm: DragoonBoots
Ninja - Prayer Beads
Brainpan - Magic Armlet
TIP: Gigantos can be a real challenge if Strago has not learned Vanish. One strategy is to use Golem right away to gain a few turns before Golem's protection is over. During this time,
I recommend casting Break to petrify Gigantos (it might take a few tries, since he can block your magic). Another option is to use Bio and poison based spells repeatedly (use Venom Claws if you have Sabin).

Ultima Weapon (ATMA) (Recommended Party Level 23-27):
-Before fighting Ultima weapon, it might be wise to leave the continent to get better rages for Gau if you plan to use him here. Behemoth, Gigantos, Dragon, Ninja, and Minotaur are all good rages.
-I recommend casting float on everyone prior to this battle in case Ultima Weapon uses Quake. I would also use either Golem or Zoneseek to offer both physical and magical protection.
A Ribbon would be wise on your best healer so they are not affected by MindBlast. You can also use Maduin'sRing on Terra in place of a Ribbon.

Ultima Weapon: This will be the hardest boss you have fought so far. Have Celes use Runic as often as you can (when she is not healing the party) to block most of Ultima's attacks.
Note that this will not stop Flare, Meteo, or Flare Star, but it will block All the fire-based spells. If you have a stockpile of X-Potions, now is the time to use them!
Any time a party member dies, I would have two party members use Phoenix Downs/X-potions in rapid succession to bring them back and heal them full. If you are on a low level and
the battle proves to be difficult, bring as many spell-casters as you can (Terra, Celes, and Relm) to constantly heal while one or two party members focus on attacking the whole time.
Leo can cause a decent amount of damage with both the Hyperion and UltimaWeapon equipped, or he can use Miracle if someone else is attacking, although it is not completely reliable
during boss fights.

Escaping the Floating Continent:
Monsters: Naude - which can now be encountered on the Veldt!
Blue Magic: Condemned
-Condemned can only be learned from Nerapa if you decided to bring Strago.
TIP: For the Nerapa fight, you can cripple him with Berserk or Muddle. Doom can also work (if it is successful). Otherwise, Nerapa is weak to Ice, Bolt, and Holy.
NOTE: Shadow is not a playable character anymore, so your party will jump to the airship automatically without a prompt to wait for him.


_________________________________
WORLD OF RUIN
_________________________________


The lonely island and Cid:
Monsters: Leaf Bunny, Tumbleweed, Sand horse (rare desert encounter)
-Saving Cid results in being able to obtain a megalixir later on if you re-visit him with the airship, but beyond that there is no benefit. Although Megalixirs are kind of rare, they
can in fact be found through other means - so I wouldn't let this alone persuade you to save Cid, especially since you miss the nice cutscene if he lives...

Arriving near Albrook:
Monsters: Mesosaur, Gilomantis, Lizard, Phantom (in the forests), Sand Horse (in the desert)
-Immediately After the ocean raft ride, I recommend visiting Albrook - if not to at least stock up on items (and to read some nice new dialog in-town). Smoke Bombs might be nice for Celes
for her short journey to find Sabin, since most monsters in this area are considerably dangerous with no loyal team support.
-If you absolutely insist on fighting a few monsters with Celes by herself, I recommend giving her the Golem or Phantom esper to use at the start of each battle as well as a ribbon and 
Jewel ring to protect her from stone and confusion. This will give her a fighting chance.

Tzen and the Collapsing House:
Monsters: Zenene, Phantom - Zenene is lost-forever if you somehow miss it, but that should be nearly impossible.  Phantom can be encountered in the forests outside at any time.
-The treasures contain no lost-forevers, but there is a nice Atomic Rod in one chest that you might want, although it's not critical.
-You can purchase a Circlet or two at the armor shop here.

Journey to Nikeah (and optional trip to Mobliz):
Monsters: Buffalax, Bloompire
-If your level is decent (around 25 or higher), you can travel to Mobliz to fight Phunbaba in an attempt to get the Fenrir Esper. If you fight Phunbaba now, I recommend using a wall ring
(or have Celes use Runic), and equip Sabin with one or two Venom Claws. Celes can also cast Bio if she gets any free turns.
-Nikeah has the Diamond gear, which is a good purchase if you have the Gil for it. South Figaro has it as well.
-The monsters on the way to Nikeah (and Mobliz) can be tough with just Celes and Sabin.  I recommend using Golem at the start of each battle if you plan to fight. Most monsters are
weak to either Fire or Ice. Phantom can cast some nasty spells if left alive for too long. Phantom is immune to all the elements as well as poison. Take them down with Sabin's Blitz
and/or regular fighting with a non-elemental claw/sword.

South Figaro and Gerad:
Monsters: Coeurl, Crawler, Garuda (forest), Antlion (desert), Sand Worm (desert)
-There is plenty of new dialog in South Figaro. I especially recommend talking to everyone in the cafe!
-Monsters outside South Figaro are once again tough with just Sabin and Celes, but you can probably manage to defeat some of them with the Golem Esper. If you dare to visit
the desert here, expect to be slaughtered by Sand Worms. You likely won't be able to win until you at least have a fully party.

Figaro Cave:
Monsters: Humpty, Leech bat, Gigas Worm
-If you skipped the treasures here in the world of balance, now is the time to get them.

Figaro Castle and the Engine room:
Monsters: Cruller, Pipsqueak, Velamyu
-You may re-visit this area at any time to get treasures or fight any monsters you missed. Dropper is no longer a monster encounter you need to look for.

Tentacles: The strategy against the tentacles is pretty much unchanged from the original game. Equip hermes shoes to stop the tentacles from slowing your party down or summon Golem
at the start of the battle to block the "Seize" move. Use something like Bio Blaster to poison the tentacles and chip away at their health while Celes heals the party. This
battle is only difficult if you let the tentacles slow you down and sap your engergy!

Back to Kohlingen:
Monsters: Zu, Delta Bug, Hill Gigas, Chupon (in the forest)
-The weapon shop here has plenty of throwing weapons to purchase, which are good for Setzer. Fire Skeans are handy in Daryl's Tomb, since most undead monsters and an upcoming
boss are weak against fire.
-Outside of Kohlingen in the forest, you will encounter Chupon. There is a slim chance you will beat him at this point of the game, but you can at least run
and make his rage available in the Veldt.

SPOILER & TIP:
-Beating Chupon will give you an Excalipoor, which can be bet at the Colosseum to fight Siegfried for Leo's Ultimate Sword. However, you are unlikely to obtain the sword at this
point of the game. The best method to beat Chupon at a low level is to cast Bersrk (this will stop his sneeze), but be warned, he will dish out mass amounts of damage by
attacking. You will either need to use Fenrir for image protection or Vanish once you obtain Strago (or Gau with Cygnus or Sahagin rage). Chupon has 50,305 HP, so causing as much damage as
possible per turn is necessary.
TIP #2: If by some miracle you defeat Chupon now, fighting Siegfried at the Colosseum will SURELY be impossible. You will need to fight him much later. I have given some tips to fight him
further down in this guide.

Colosseum:
-There is not a lot you can do at this point, but you can attempt to bet a Blood Sword for a Soul Staff (recovers MP). The MindFlayer is very difficult, but you just might win with some
DragoonBoots equipped. The Soul Staff is a nice way to recover MP without wasting too many Ethers if you are low on gil.
-You can also bet one of your Tintinabulums for a Charm Bangle, and a Charm Bangle for Marvel Shoes - although the monsters you will face are tough.  If you successfully beat both the Allosaurus
and Samurai, you will obtain the Marvel Shoes.
SPOILER: You can also attempt to bet one of the two Memento Rings you should currently have to win Shadow's Armor, the Shadow-Yoroi. This armor grants protection against instant death, 
but unlike the Memento Ring, can be equipped by multiple characters! It is a great piece of armor at this point of the game.

Daryl's Tomb (Recommended Party Level 24-29):
Monsters: Orog, Powerdemon, Exoray, Malboro, DeathRider.
-You will want to equip an Amulet or the superior Holy Bracer on all characters to prevent zombie. Most monsters here are weak to Fire and Holy (Aura Bolt with Sabin is useful).

Archdaemon (Monster-in-a-box): The treasure chest previously containing "Presenter" now has a new mini-boss called Archdaemon. The trick here is to use Golem at the start of the battle, and cure party members
as they get low on HP. When Archdaemon is low on HP, he will use Cyclonic followed by an attack on each party member in an attempt to bring them down. If you used Golem, the attacks
should be blocked. He will keep repeating this move until dead, so take him out fast once he is low on HP.
ITEM GAINED: Dancing Claw

Tomb Guard: This is a new boss in Daryl's Tomb (replaces Dullahan). It has a lot of HP, so be prepared. Zoneseek is good to summon at the start of the battle. North Cross is the biggest 
threat to look out for here. I would have Edgar use Chainsaw, Sabin use Aura Bolt, and Setzer throw shurikens or Fire Skeans while Celes cures and/or uses Runic to stop the regular Ice2/Ice3 spells.
If you have a few Flame Sabres rotting in your inventory, have Setzer throw them for mass damage. If Celes manages to get a free turn, have her use Fire2.  Each time you attack Tomb Guard,
it has a chance to counter with a moderate sword strike twice. For this reason, you should make sure that each attack does decent damage.

FALCON OBTAINED:
-This is that part of the game where you can take dozens of different paths, but I will list them in a manner that allows you to obtain all treasures and
lost-forevers without jumping all over the place leaving half-finished dungeons here and there (which I personally hate doing). Of course, nothing is stopping
you from attempting to get the Moogle charm and raid all the treasures, but in this hack you will not be racing straight to Kefka and expect to win. 
The point of this portion is to prepare yourself for the fight against Kefka, right?  The order of things below is simply the cleanest way to do that, in my opinion.
Besides, you wouldn't want to run through the dungeons with a Moogle Charm and miss all the new monsters in the hack!

Gil Earning:
-If you need Gil at any point, you can visit Mt. Zozo and fight just about any monster there, but the absolute best way is to encounter GoldGiants outside Thamasa. They will prove to be
difficult early on, however. You will need to be on a higher level or at least have some better equipment before you rush off to fight them.
NOTE: The monsters in the desert outside Maranda no longer grant much Gil. These monsters are strictly for earning magic points!

Item Purchasing:
-Thamasa has some important armor, such as the Tao robe, Dark Gear, Oath Veil, and Dark Hood. Also in the weapon shop is a Gaia Wand and MagicalBrush. The Gaia Wand will sometimes cast
with Magnitude8, which is not a bad choice. The item store has Hi-Ethers - the only place to purchase these. Finally, you can purchase all throwing weapons here, including the Ninja Star.
The Ninja star costs a lot to purchase, but is worth buying in bulk later when you have lots of Gil and nothing to do with it.
-Jidoor has all the Crystal gear, which is good for Cyan, Setzer, Leo and Edgar until better equipment is obtained/found throughout each dungeon in the WOR.
-The Crystal sword is good for Terra and Celes due to the 25% magic boost, but is also a good choice for Leo as a secondary weapon when you first recruit him.
-Maranda has the Javelin for Mog/Edgar, which is not a bad choice for a dragoon at the moment.
-As in the WOB, any basic items you need should be purchased in Figaro Castle with Edgar for a discount!

Monster hunting and leveling up:
-If at any point you need to gain levels, the following is a list of monsters in various locations you may visit in the overworld. I have listed them in order of difficulty (from easiest to hardest):

-Outside Kohlingen: You have already fought these monsters, but you may return here if other areas prove to be too difficult.  The Sand Worms in the desert area will give you a decent
amount of Experience and Gil.

-Outside Jidoor/Zozo: Reach Frog, Basilisk, Tortoise - These monsters are not as bad as other WOR locations, but they can still catch you off guard if you aren't prepared. Make sure
to wear Jewel Rings, or the Basilisk will turn you to stone very quickly.

-Outside Narshe: Baretta, Centipede - These monsters are good for leveling up halfway through the WOR. They can cause some decent damage on you, but aren't overly difficult.

-Outside Thamasa: Colossus, Teratorn, GoldGiant - these monsters are definitely a step up in difficulty than the monsters outside Jidoor or Narshe, but they do give some decent experience
(except for Goldgiant, which is for Gil only). This area is good to visit when you aren't strong enough for the next location but the other monsters have become too easy.

-Grass areas outside Dinosaur Forest: King Gigas, Giant Liz, T-Rexaur, Hellhound - The Monsters in the grassy areas outside the Dinosaur forest are very powerful physically speaking, but
not quite as hard as the dinosaurs inside the forest itself. This would be a good area to level up in before entering the Phoenix Cave, or possibly even Kefka's Tower. I would recommend
using Fenrir or vanish when facing these monsters. They have a lot of HP, so be ready!

-Dirt/Dead patches outside Dinosaur Forest: White Croc, T-Rexaur, Giant Liz - The White Croc is probably the hardest monster that appears outside the Dinosaur forest (it will also rarely
appear inside the forest, too).  The White Croc will sometimes use Flood (or El Nino and Tsunami at higher levels), which can be deadly.  These are also good monsters to level up on around the
time you want to enter Kefka's tower or even face Kefka himself.

-Dinosaur Forest:  Tyranosaur, Brachosaur, T-Rexaur, White Croc - These are the hardest monsters in the overworld of the WOR, and should be the last monsters you choose to level up on.
Besides Kefka's Tower, this is the best place to get yourself to level 99 if you aim to do so (see the level 99 section of this FAQ for more information on why you would want to do this)!
SPOILER: There is a 1/64 chance of encountering a monster in the dinosaur forest called the Haniwa (more rare than the Brachosaur). You may read more about it in the "Beast Hunting" section.
They can be incredibly difficult to defeat, so be ready!
SPOILER #2: Once you are above Lvl 70, the normal Tyranosaur will start fleeing, and a Tyranosaur with a different appearance will come in. These versions are tougher, but will also grant more Exp!

Earning MP for spells:
-South of Maranda: The desert south of Maranda is the best place To gain MP for learning spells. The Slagworm can be defeated by casting Doom (although it might take a few tries).
The Cactuar can be defeated with the sniper sight as well as Drill, most Blitz attacks, Dispatch, or Blowfish, among other spells.
NOTE: The Cactuar has a 1/8 chance of dropping a Chef Skewer - the Pug weapon.
SPOILER: There is a 1/64 chance of encountering the elusive Gigantuar. I listed more about this in the "Beast Hunting" section of the Guide.  The Gigantuar will be nearly impossible to beat
until you have gained most of the equipment throughout the WOR and gained a few levels.

Recruiting Terra and fighting Phunbaba:
-Now is a perfect time to fight Phunbaba and recruit Terra.

Phunbaba: This should be manageable with a full party. That said, this fight is in fact tougher than the original game. I would start the battle with zoneseek and/or shell on each character,
and have Setzer use throw, Sabin use blitz, Edgar use Chainsaw/Drill, and Celes and Terra use Bio. When someone is low on HP, have Terra or Celes use Cure on them. Phunbaba has a lot of HP,
so this fight will last a little while.

Recruiting Leo:
When Phunbaba is killed, he will drop the "Sun Blade". This can be bet at the colosseum to recruit General Leo.
NOTE: The Sun Blade is a very nice weapon for Leo that will randomly cast Flame on all monsters.  It will be Leo's best weapon for a little while, and should definitely replace Hyperion.

Recruiting Gau:
-Now that you can go inside the airship and reduce your party to 3 members, visit the Veldt and recruit Gau.

SPOILER: Now that you have Gau back, take the Falcon to the house of Gau's father. This time around, you will gain a weapon for Gau - the "Wild Heart". This weapon
not only makes Gau more powerful, but also makes him immune to instant death spells.

Visiting the lonely island:
-If you saved Cid, now is a good time to re-visit him with Celes to enable some new dialog and obtain a megalixir.
-Don't forget to visit the beach to obtain the Palidor Esper. 

Mount Zozo (Recommended Party Level 25-30):
Monsters: Virago, Nomad, NeckHunter, Scrapper, HadesGigas
-Mt. Zozo is not actually that hard. Most opponents are weak to Bio/Poison. The treasures are all very nice and prepare you for other dungeons, which is why I recommend this be your first major stop.
TIP: HadesGigas can pack quite a punch, so be wary. Shield, Golem, or Fenrir is advised.  You can steal a rare Muscle Belt from HadesGigas, although you likely won't have Locke yet.

Storm Dragon:  You might have to return here later when your party is at higher levels. However, you can attempt to win by equipping Terra or Celes with a thunder shield
and having them rapidly bring back deceased party members. Use Zoneseek to reduce the damage caused by its magic attacks, and use your most powerful attacks.
ITEM GAINED: Aegis Shield

Opera house and the Earth Dragon: This is about a good time to face the Earth Dragon. Purchase 4 cherub downs, equip all party members with one, and use Fenrir at the start
of the battle to help block the regular attacks.  It shouldn't be too hard to win after this point...
ITEM GAINED: Safety Bit

Cave in the Veldt (Recommended Party Level 26-32):
Monsters: Iguion, Blood Horn, Aps
-A monster named "Aps" (No more Rhyos) will sometimes make an appearance here, and you can't run from him - so be well prepared!
-Once you get Locke or Gogo, you may steal a rare Bone Mallet from Aps, which can be bet at the Colosseum for many other great items.

King Beast: This battle is quite a bit tougher than the original. At low levels, I recommend using Fenrir on everyone to gain image, and keep casting image as
needed on those who lose the status. Zoneseek is also beneficial. In fact, I recommend bringing both Terra and Celes to use both espers in the battle.  Keep healing and
casting Fire based spells. Have Terra Morph for mass damage with Fire2 or Fire3 if you have it yet.
ITEM GAINED: The usual BehemothSuit is dropped here.  Relm can no longer eqiup the BehemothSuit, but it is the best armor for Strago (at least for a long time). You can still trade the
BehemothSuit at the Colosseum for a Snow Muffler, but that is only if you want Mog or Gau to have their best armor while denying Strago his.
NOTE: The KingBeast does not appear on the Veldt (unlike the original game). There are in fact other ways to obtain more than one BehemothSuit, however (see further down the FAQ).

Narshe and Mog:
Monsters (outside areas): Dante, Amarok, Troll
Monsters (Inside areas): Life Eater, Brain Bug
Monsters (snowy Fields): Mindflayer, Frost
-Dante shares some similarities to Intangir, except it will only use vanish when low on HP. Like Intangir, it will give you some nice MP, but this time it will give you Gil and Exp as well.
TIP: You cannot run from a particular monster called a "Life Eater" in the caves leading up to Mog, so be prepared. They aren't overly difficult unless you are underleveled.

Narshe and Tritoch:
-MindFlayers found on the way to Tritoch will regularly use instant death attacks.  I recommend bringing Gau equipped with the Wild Heart, Relm equipped with a Memento Ring
(If you have her yet), and anyone else equipped with a Safety Bit (dropped by the Earth Dragon) - all of which block fatal attacks.
SPOILER: If you won the Shadow-Yoroi armor at the Colosseum, give this to another character (possibly Setzer), which also blocks instant death attacks.  If not, now might be a good time to 
return to the Colosseum and bet a Memento Ring.

Tritoch: This is pretty easy by equipping a flame shield on Terra (found at Mt. Zozo). Have Terra Morph and cast Fire2/Fire3 repeatedly. Tritoch can't do much with the Fire immunity.

Narshe and the Ice Dragon:
-The Ice Dragon is possible to defeat at lower levels if you give the Ice Shield to either Terra or Celes (I recommend Terra). Use Image on Terra/Celes, and have them cast Fire2/Fire3
repeatedly. The Ice Dragon cannot harm you as long as you keep using Image as necessary, and slowly chip away at its health. Don't bother bringing other party members back to life if they keep
dying, and instead focus on keeping Terra or Celes alive.
ITEM GAINED: Force Shield

Narshe and Umaro's Cave (Recommended Party Level 27-33):
Monsters: Cerberus, Mad Ogre, Hecteyes, Tonberry, Mimic, Brain Bug
Blue Magic: Step Mine, Tsunami
-Tsunami can be learned by Mimic if you use a Water Edge on it (1/3 chance he will counter with Tsunami).
-Step Mine can be easily leanrned from Tonberry, at least if you can manage to kill one!  Gau can also learn the rage and use it with Strago in the party for Step Mine.
-Tonberry has a rare drop/steal of a Tintinabulum, which can be traded at the Colosseum for a CharmBangle followed by MarvelShoes. The Tonberry has a common "Pug Cloak" drop
and a common "Lantern" steal, which is the Pug shield.
-Mad Ogre has a rare Bone Mallet steal, which can be bet at the Colosseum for many other great items.
NOTE: The Moogle Disk obtained in the treasure chest will appear at the very bottom of the weapon list with an attack power of "1". This may make the weapon look useless, but it actually 
completely ignores the defense of monsters. It will become very powerful as you progress through the WoR and Kefka's Tower when monsters have very high physical defense. The Disk will
also never miss, and will randomly use "Whump".  Mog might be better off as a Dragoon at first, but later on you should remember this weapon!

Tonberries (monster-in-a-box): The Tonberries are mostly unchanged from the original. Cast Image or Vanish on your party members (consider Fenrir) when the Tonberries are close to your party.  Use Bio on them
to inflict poison, and cast Fire-based spells or use defense piercing moves that are more accurate, like Edgar's Drill, Sabin's Pummel, or Cyan's Dispatch.
NOTE: The tonberries no longer grant Minerva, so there is no need to torture yourself attempting to get 3 drops or steals; instead, they drop a common Pug Crown and rarely MarvelShoes (which can
be obtained through easier means outside this battle). If by some off chance you don't get the Pug Crown, you can also obtain them from T-Rexaur in and near the Dinosaur forest, or by morphing
several monsters (see the morph section).

Sasquatch: The battle against Umaro, *ahem*, I mean Sasquatch is only a tad bit harder than before. His HP is a little higher, his physical attacks deal more damage, and some of his regular moves
are more powerful. That being said, the usual strategy should work. Attack Sasquatch with Bio to poison him, and use Fire2/Fire3. You can also slow him down if you want. The rest should be straight-forward.

Umaro Recruited:
-It should definitely be noted that Umaro is now fully functional and can be controlled. You can also equip him!
-Umaro has a new ability called Gaia. This ability randomly calls all sorts of animals for help along with natural attacks.  Here is a full list of all the possible moves/attacks:
Toxic Frog
Whump
Rock Slide
Snowball
Wild Bear
Chocobop
Harvester
Stone
Avalanche
Magnitude8
Ice Storm
Ice Rabbit
Kitty
Cocatrice
Rage
North Cross

Owzer's Mansion (Recommended Party Level 27-33):
Monsters: DoomKnight, Mummy, pumpkin, Burnt Flan
TIP: Still Life is a bit harder this time around. I recommend having one or two characters with instant death protection (Wild Heart, Memento ring, Shadow-Yoroi, Safety-Bit, etc.)
Otherwise, use Fire based spells to take it out fast before condemned has a chance to work. Terra and Morph with Fire2/Fire3 is a good idea.
NOTE: Still Life no longer appears on the veldt.

Chadarnook: This is pretty much unchanged from the original game, and the battle isn't hard at all. Just avoid attacking the pretty lady, and instead attack the Demon.  Use Fire or Holy based spells.

Strago and new Blue Magic to obtain:
-Now that you have Relm, Strago can be recruited in the normal way: by taking Relm to the Fanatic's Tower. There is a lot of new Blue magic he can learn.
Aero: Learned from Zu back outside of Kohlingen
White Wind: Learned from Leaf Bunny on the lonely island you started at
Big Guard: Can be learned if you Sketch/Control or Rage Leaf Bunny
Dischord: The easiest way is to learn it from Crawler outside South Figaro
Rippler: This can also be learned from Crawler outside South Figaro
Dark: This can be learned from PowerDemon back in Daryl's Tomb. Death Rider will also use it if you are above lvl 30.  Dark is basically a slightly weaker version of Flare that is poison
Elemental.  It is NOT useful against undead monsters, but is great against anything else (especially monsters in the overworld map).
Sour Mouth: Can be learned from Malboro in Daryl's Tomb

Doom Gaze:  This is about a good time to find Doom Gaze. Make sure anyone you bring is not on a level divisible by 5, or equip something to block fatal magic for L.5 Doom. I recommend purchasing
a handful of Flame Sabres from Albrook, Nikeah, or South Figaro, and bring Setzer to have him throw them at Doom Gaze. This can easily dish out 4,000-5,000 damage. Also bring Terra, have her
Morph and cast Fire2/Fire3. Doom Gaze can be defeated fairly quickly with these tactics!

Ebot's Rock (Recommended Party Level 28-34):
Monsters: Medusa, Osteosaur, Flood Naga, Vampiress, Ghast, Abyss Worm, BlackWaltz
Blue Magic: Tsunami, GrandTrain
-Flood Naga will use Tsunami on about the 4th turn as a 2/3 chance.

Hidon: This easier to beat if you use ZoneSeeker, PodBracelets, MarvelShoes, or Shell to cut down the damage caused by GrandTrain. Also equip MuscleBelts and Red Caps to beef up the HP
of your party members.  If anyone has DragoonBoots, have them jump right after the last hidonite is killed so they dodge GrandTrain. Once you learn GrandTrain, you can always have Edgar
use a Chainsaw for a potential instant-kill.  Otherwise, you can just use Holy, Fire, etc.
NOTE: There is a rare Skull Helmet steal with Hidon, but there are much easier ways to obtain it as mentioned later in this Guide.

Zone Eater's Belly (Recommended Party Level 30-35):
Monsters: Ging-Ryu, Kamui, Assassin, WhiteDrake, Ahriman
Blue Magic: Step Mine, L.2 Holy, Condemned
-L.2 holy can be learned from both White Drake and Ging-Ryu. L.2 Holy replaces the useless "L? Pearl" in the original game. It now targets monsters with a level divisible by 2, which
is a lot of them.  It is slightly more powerful than the normal Holy spell, and costs less MP.
-Step Mine can be learned from Ging-Ryu if you are willing to wait for it (he has a 1/3 chance of using it after about 7 turns).
-Condemned is used by Ahriman if you haven't already learned it.
NOTE: The Fury Ring in the treasure chest (previously Rage Ring) beefs up Umaro more than in the original. It allows him to counter attacks, gives him a 25% attack power boost,
and grants the usual toss ability.

Defender (monster-in-a-box): This is an optional new mini-boss that, as the name implies, has a lot of defense. To win this battle, start off with Fenrir, and rapidly cast image
on characters as they lose it. Don't bother with physical attacks, but instead use your best defense piercing moves and magic. Examples are Chainsaw/Drill, Pummel/Suplex/Bum Rush,
UltimaWeapon, Quadra Slice if Cyan has it yet, etc..  If you have Relm in your party, Sketch the Defender for a good chance of using Step Mine. If Strago is in your party, 
it's also a way for him to learn step mine if he hasn't already.  If Strago already knows Step Mine, have him use it!
ITEM GAINED: Defeating the Defender boss will grant you the Defender sword. The main benefit of the Defender sword is the incredible evade boost it grants on top of defending other weak party members. 
It's a great sword for Leo and is more powerful than the Sun Blade, although it lacks a special attack. It can also be equipped on many other characters!

Recruiting Gogo, Stealing:
-Once you get Gogo, many good items can be stolen/dropped by various monsters in Zone Eater's Belly (give Gogo a sneak ring to make things easier):
WhiteDrake - rare Drake Suit steal (Relm's best armor!)
Kamui - rare Murakumo Steal (makes a nice second weapon for Cyan with a Genji Glove if he already has the Masamune).
Assassin - rare Mirage Vest Steal (best armor for a few characters, at least for a while).
Ging-Ryu - rare Dancing Claw steal (trade this at the Colosseum for the 2nd best spear).
SPOILER: Gogo has his own line of weapons this time around: Guns!  He is from a different dimension, after all... His PhaseBlaster has a chance to use his new desperate attack: Twin Sword.
Keep in mind you must have guns equipped on Gogo for him to randomly use the Twin Sword move (after all, he can't hold a weapon and draw his twin swords at the same time, but he can holster his gun).

Miscellaneous overworld steals:  
-now that you have Gogo, here are a few items to be mentioned that you can steal from various monsters in the overworld:
-Outside Thamasa, you can steal a rare Gold Fist from a GoldGiant. The Gold Fist is the best weapon for Gau for now and boosts all magic-based rages, although there is a better fist later on
for attack-based rages.
-You can steal a rare Ribbon from T-Rexaur in and near the dinosaur forest.

Bum Rush and SPOILER:  Now is a good time to learn Bum Rush.  I didn't put this earlier in the guide, because this time around there is a new boss fight: Vargas! He can be a bit tricky at
lower levels before you have obtained some of the equipment you should now have. I found the best way to win is to cast Fenrir/Image on all party members, and simply bring people back
to life as quickly as possible when he throws Kunai Darts or Asura swords.  If you have a few muscle belts, give those to party members for a better chance of surviving the mass damaged
caused by his throwing weapons.  Finally, I would equip Safety Bits, Wild Heart, Memento ring, Shadow-Yoroi, etc. to protect party members from Doom Fist.  Either that, or kill Vargas
as fast as possible with your most powerful attacks to win before your characters start dying.
-Once you have won the battle, you will learn Bum Rush and also obtain the Godhand, Sabin's best weapon (although there is another weapon just as good mentioned in the Kefka's Tower section).
NOTE: Vargas has a rare Skull Helmet steal and a common Dancing Claw steal, but both of these items can be obtained easily later on.  They are not lost-forevers by any means.

Cyan's Dream, Three Dream Stooges (Recommended Party Level 30-35):
LOST FOREVER Monsters: Dahling, Wart Puck, Allurer, PandoraBox
Blue Magic: Tsunami, Step Mine, L.2 Holy
-L.2 holy can be learned from Dahling or Allurer
-Step Mine is sometimes used by Allurer
-Tsunami is used by Joker if you didn't already learn it
NOTE: Dahling has a rare RainbowBrush steal, which can be bet at the colosseum for a healing rod (if you want more of them). It can also be stolen from other monsters later, though.

The Three Dream stooges: This should be no trouble at all if your characters have Safety Bits or Jewel Rings to prevent petrify. Remember, Ribbons no longer do this!  Take out Curley
first so he doesn't cast Life2 on the dead brothers, then just fight this battle normally until its over.

Cyan's Dream, Phantom Train sequence:
LOST FOREVER Monsters: Samurai, Joker, Wart Puck, Allurer

Cyan's Dream, Magitek Armor sequence:
Lost Forever Monsters: M-TekEagle, IO
NOTE: The IO has a rare PhaseBlaster steal.  This is the only way to get a second PhaseBlaster if you want two of them for Gogo (not a bad Genji Glove combo). There are better guns
later in the game though, so I wouldn't go out of your way to get one...

Cyan's Dream, Back to Doma Castle:
WrexSoul: I recommend NOT wearing Jewel Rings or any item granting immunity to petrify! This way, when WrexSoul uses Zinger, you can cast Break on all your characters until WrexSoul reappears,
then use a Soft/Remedy on the petrified character(s). WrexSoul will not use Zinger as frequently as he used to, but his attacks can do more damage than before. The key is to use physical
attacks on him.  If you must use magic, use Ice spells. This battle shouldn't be too difficult.
NOTE: WrexSoul has a Memento Ring steal, which is the only way to obtain a 3rd one (and another Shadow-Yoroi). If you really want another Shadow-Yoroi, bring Siegfried or Locke along!

Ancient Cave (Recommended Party Level 32-37):
Monsters (cave area):  Lamia, Clay Golem, Wraith
NOTE: The Crystal Orb (found in a treasure chest before the save-point room) is different than before. It still increases MP by 50%, but it also boosts Magic Power 25% and Magic Evade 10%.
This effectively makes the relic better than a Gold-Hairpin.

TonberKing (monster-in-a-box): This battle is quite a bit different from the original. The trick is to cast Slow/SlowX at the start of the battle along with Bio. Fenrir isn't a bad idea to
protect your party members against TonberKing's Grudge attack.  After that, I would suggest only having your most powerful characters attack. There is a 1/3 chance TonberKing will counter
with Step Mine, which can't be dodged. Immediately revive fallen characters.  Try to keep all 4 characters alive at the end of the battle, since TonberKing will use his Grudge attack twice
followed by Step Mine before dying, which could potentially slay 3 of your characters. 
ITEM GAINED: The reward for defeating the TonberKing is the Pug Boots. This relic will automatically ensure your character remains in pug status, and will also grant them Jump. It also
boosts attack damage by 25% and HP by 12.5%. You can consider this a 5th Pug item for your characters!

Ancient Castle:
Monsters: Gargoyle, BloodBones, OldenGuard, Sleipnir (rare encounter).
-Sleipnir has a rare Gold Hairpin steal.
-Bloodbones has a rare Murakumo steal.
-OldenGuard has a rare Soul Staff steal.
TIP: Sleipnir has 20,000 HP (even more at high levels) and can be a challenge. Holy and Lightning elemental weapons and spells will not work. Equipping your characters with Thunder
shields will help. You can also start the battle with Slow. After that, just keep healing and attacking. Try to keep your party as healthy as possible, as there is a chance Sleipnir will
cast the new "Lightning" spell on you - causing some pretty nasty damage unless you have immunity to bolt.
NOTE: Sleipnir is one of the best rages for a while, and is highly recommended for Gau!

MINOR SPOILERS: There are 4 mini-bosses in the Ancient Castle total. Below are some tips to beating each one.

Odin:  The key to beating Odin is to cause mass amounts of damage before he kills your whole party. He will count down from 6 (even less if you are on higher levels) before killing
every party member. Have your mages use Bolt3. Don't worry about defense, as Odin won't attack until 4 turns are over. The other way to beat him is to equip DragoonBoots and jump
when Odin is on Count 1. Keep doing this until you've won.
-You will get the Zantetsuken from Odin, which can be equipped by quite a few characters. Leo cannot use it, but he has something much better coming up...
ITEM GAINED: Zantetsuken (previously Scimitar)
NOTE:  The Quick spell is gone, so there is absolutely no reason to refrain from upgrading Odin to Raiden.  Raiden teaches Meteor and HasteX, which is well worth the upgrade!

Siegfried: If you are fighting Siegfried on a low level, your best bet is to just keep using life spells and Phoenix downs as fast as possible as your party members
die (Hyper Drive can't be dodged and will likely one-hit kill your characters). Cast slow and poison/Bio on Siegfried. If you have Cyan, use Quadra Slice. The Fenrir Esper is a good way
to start the battle. Zephyr capes aren't a bad idea either. Once you have poisoned Siegfried, the trick is to just stay alive until he dies!
ITEM GAINED: After defeating Siegfried, you will obtain Excalibur in the treasure chest. It is now an amazing sword for Leo that boosts his Shock and physical damage and randomly casts Scar Beam.
You will want to equip it immediately!
NOTE and SPOILER: Siegfried mentions going to the Colosseum to look for Excalibur, but you do NOT want to give up the REAL Excalibur! Instead, get yourself the "Excalipoor"
dropped by Chupon (see the Chupon section above).

Yojimbo: Probably the easiest Mini-boss. Use Bio repeatedly on him, cure your characters, and use your power hitters to bring Yojimbo down. Don't go out of your way to steal from him,
as you merely get a Murakumo (which can be stolen from other monsters easier).
ITEM GAINED: The Offering is the reward here. It is a good choice on Leo at this point, but keep in mind that it will disable the special of any weapon Leo has equipped.
If you just don't want to lose those special effects, consider equipping the Offering on Cyan instead.  Keep in mind that Setzer cannot equip the Offering, so no more Fixed Dice + Offering. 
Setzer has other ways of becoming useful, however...

Flood Drgn: perhaps the hardest mini-boss in the ancient castle, especially if you don't have the right equipment!  I would equip a piece of pug gear on each
character to make them immune to water attacks.  I would also equip ribbons on everyone (and Maduin's Ring on Terra) to block sleep, which the Dragon regularly uses.  The last
attack to worry about is Brain Zap, which cannot be blocked, does a decent amount of damage, and will put your characters to sleep if they aren't immune. Pod Bracelets
and Marvel shoes will help reduce the damage caused by this attack as well as your strongest armor. Flood Drgn has no weaknesses, so just use your strongest spells and
power hitters to cause as much damage as possible (I recommend defense-piercing moves like Quadra Slice, Bum Rush, Chainsaw/Drill, Flare, etc.)
ITEM GAINED: Flood Dragon will drop the Oceanus Fork, which is a great spear for Edgar and Mog, and will randomly attack with flood.

Pug Gear Time:
-Although each piece of Pug gear has been mentioned in this document already, here they are again in one section for your convenience:
Pug Crown: Dropped by the 3 Tonberries in Umaro's Cave (the treasure chest encounter), as well as a rare drop of T-Rexaur outside the Dino-Forest
Pug Cloak: Common drop of Tonberry in Umaro's Cave
Lantern: Common steal of Tonberry in Umaro's Cave
Chef Skewer: Rare drop of Cactuar (desert south of Maranda) and Tyranosaur in the Dino Forest.  Also a rare steal of Tyranosaur.
Pug Boots: Dropped by the Tonberking encountered in the treasure chest of the Ancient Cave.
MINOR SPOILER: You can get more than one pair of Pug Boots by defeating the elusive Gigantuar in the desert south of Maranda. See the "Best Hunting" section for more info.

Colosseum time:
-Now is a good time to earn some rare items at the Colosseum (if you haven't already). A good way to consistenly win is to give a character all the Pug Gear, including the Pug Boots.
you received from the TonberKing in a relic slot. Here are some noteworthy chains of items that you may bet (listed again in the colosseum section below, but with fewer details):

-Bone Mallet -> Fury Ring -> Blizzard Orb -> Storm Reaper -> Moogle Disk -> Skull Helmet -> Regal Crown -> Red Cap -> Cat hood -> Hypno Crown -> Cat hood
Two of these items cannot be found very easily:  The Blizzard Orb, and Storm Reaper (Umaro's 2nd best weapon). You also can't have too many Red Caps, since just about
anyone can equip them.  Bone Mallets are the easiest item to obtain in this chain of items (see the monster list below for steals/drops), but you may also steal a Blizzard
Orb from Vectagoyle in Kefka's Tower. The Storm Reaper will randomly cast Aero, which means you should attempt to obtain it as soon as possible!
NOTE: The Blizzard Orb grants "Ice Storm" this time around, a very nice attack for Umaro. Ice Storm targets all monsters and is defense-piercing. It can be
very powerful (much more so than the original Storm).  In addition, Blizzard Orb also grants 25% magic boost, Regen, and Nulls Ice damage with 50% Fire resistance. All in all,
this is a great relic for Umaro!

-Mirage Vest -> Red Cap -> Cat hood -> Hypno Crown -> Cat hood
This is just another way to get Red Caps if you have extra Mirage Vests rotting in your inventory (I doubt it).

-Royal Jacket -> Master's Gi -> Genji Armor -> Force Armor -> Royal Jacket
The only way to get the Master's Gi for Sabin is to bet a Royal Jacket. A second Royal Jacket can be found in Kefka's Tower so you have the best armor for both Edgar and Sabin.
The other armors can be found in treasure chests, but are limited. In total, there are x2 Royal Jackets, x2 Force Armors, and x1 Genji Armor. There is no other way to 
obtain these armors.

Beret -> Cat Hood -> Hypno Crown -> Cat Hood
Cat hood can be found in the Phoenix Cave and the Hypno Crown in Kefka's Tower - or you can merely purchase a Beret in Thamasa and bet it to get either one earlier! This is
especially handy to double your gil earnings whilst granting Relm a HP boost with Cat hood...

Dancing Claw -> Oceanus Fork -> Chef Skewer -> a whole bunch of commmon items that can be purchased after this...
The Oceanus Fork is the best spear until another one you can obtain later in Kefka's Tower (excluding the Chef Skewer for Pugs). Dancing Claws may be stolen from
Ging-Ryu in Zone Eater's Belly if you want more than one.  You also get a Oceanus Fork from Flood Dragon in the Ancient Castle.

BehemothSuit -> Snow Muffler -> BehemothSuit
The Snow Muffler can only be obtained through the Colosseum, and is the best armor for Gau and Mog (there is better armor for Umaro later). Keep in mind the BehemothSuit is
the best armor for Strago, but you can obtain two BehemothSuits - one dropped by KingBeast in the Veldt Cave and another in Kefka's Tower. If you want a 3rd one, you can steal
one from GreatBeast in Kefka's Tower (that would cover Gau, Mog, and Strago).
NOTE: Relm cannot equip these armors; her best armor is now the Drake suit, which is stolen by WhiteDrake in Zone Eater's Belly or DarkDragon in Kefka's Tower.

Magus Rod -> Stardust Rod -> Magus Rod
Stardust Rod can only be obtained at the Colosseum, and is Strago's best weapon. You will receive two Magus Rods naturally - one from RubyDragon, and another in Kefka's Tower.

RainbowBrush -> Healing Rod -> RainbowBrush
Healing Rods can be a strategy for some people, so this is worth mentioning. A RainbowBrush is found in ZoneEater's Belly. You can also steal RainbowBrush from Dahling and
Healing Rod from Wizard (Phoenix Cave) for unlimited items in this chain.

Tintinabulum -> Charm Bangle -> Marvel Shoes -> Tintinabulum 
This is how you get the Marvel shoes. You can get Tintinabulum as a rare drop and steal from the Tonberry in Umaro's Cave.

Gold Hairpin -> Muscle Belt -> Hero Ring
All these items may be stolen or dropped by various monsters (see monster section), but if you have too many of one and desire another, this is an easy way to swap them.

Ribbon -> Muscle Belt -> Hero Ring
The same as above, but using a Ribbon to start this chain instead of a Gold Hairpin.

Gold Fist -> Gauntlet -> Genji Glove -> Gauntlet
This is merely a way to swap one of these rare items for another in the event you have too many of one.

Memento Ring -> Shadow-Yoroi -> Memento Ring
This is also listed above in the guide. There are three Memento Ring's in the game; I recommend betting one of them at least for Shadow's awesome armor, which can be equipped on quite a few characters!

Safety Bit -> Dragon Horn -> Fixed Dice -> Gold Fist -> Doom Darts
There is only one Safety bit, Dragon Horn, and Fixed dice found in the game. The only way to get more than one is a rare Safety Bit steal from a monster in the Phoenix Cave (see below), a rare steal from Zalera
(one of the 3 statues), or by encountering and defeating an elusive beast and trading the item you win (see the "Beast Hunting" section). You can also use the Esper Ragnarok to morph certain monsters into a Safety
Bit (see the morph section).

Blood Sword -> Soul Staff -> Blood Sword
These are found commonly (search the monster file for rare drops and steals), but it's nice knowing you can swap one for another.

Thunder Shld -> Aegis Shield -> Genji Shield -> Pug Gear
This combination is handy only if you want to swap one shield for another, or if you want to get some Pug gear (there are better ways, honestly). In particular, Aegis Shields
are equippable by all characters while Thunder Shields are not, so it's often a good idea to trade in those Thunder Shields if you have too many. You can steal Thunder shields from
a certain monster in Kefka's Tower (see the monster section) or Morph them from several monsters (see the Morph section).
Force Helmet -> Force Shield -> Force Helmet
Two of each are found in the game, but if for some reason you like one more than another, you can swap them this way.

Phoenix Cave (Recommended Party Level 35-42):
Monsters:  Ghoul, Allosaurus, Lost Soul, Wizard, Sekhmet, Catoblepas, Remnant, Tot Aevis (rare), Brontaur (rare)
Blue Magic: Vortex
-Vortex May be learned by encountering the semi-rare monster "Tot Aevis", having Gau learn the rage, and using the Rage in battle with Strago present. 
-I recommend bringing Leo, Sabin, Umaro, and Cyan (and split them up into the 2 parties as you see fit) along with supporting mages for healing.  The warriors will come in handy in
the Phoenix cave.  Most monsters are undead, so Sabin's Godhand and Leo's Excalibur will deal a lot of damage. Umaro is powerful with his normal attacks, and Cyan will do well
with Quadra Slice.
-Watch out for Tot Aevis and Brontaur, as they are a challenge. Sometimes it is wise to flee if you are ill-prepared. The usual Fenrir/Image and Shell/Zoneseek will
help you win these battles.  Both of these monsters also have great rages for Gau!
-There are a few rare steals and drops in this cave:
Tot Aevis - rare Safety Bit steal
Brontaur - rare Genji Glove drop
Wizard - rare Healing Rod steal
Allosaurus - rare X-potion steal
Sekhmet - Rare X-Ether steal

RubyDragon: This is among the easier Dragon encounters. Equip your characters with Flame Shields and/or Force Shields and Force Armor along with relics blocking magic (such as prayer beads). 
A character with Pug gear is also handy. Spam the Dragon with Ice-based spells and attacks and it should be over before long.
ITEM GAINED: You will get a Magus Rod from RubyDragon, which is a nice enough rod - or you can trade it at the Colosseum for the even nicer Stardust Rod!  Keep in mind that the Stardust Rod can only be used
by Strago, while the Magus Rod can also be used by Terra and Celes.

SPOILER:
-There is a new optional mini-boss in the Phoenix Cave. When you get Locke, you may notice a treasure chest sitting on the right side of the screen. You will have to go back through
the whole cave a second time to where Locke was standing and hop across the rocks (to the right) to get this treasure chest. This triggeres a monster-in-a-box:
Gi Nattak: This fight isn't too difficult with the proper setup. I would focus on giving your characters armor and relics to dodge attacks (Zephyr Cape, Defender, etc.)  Use Fenrir
at the start of the battle. I would also give one of your characters all the Pug gear, which makes them immune to all attacks except Flare. Gi Nattak is weak against Fire and Holy, so use
both accordingly. Once Gi Nattak is under about 15,000 HP, he will attack each party member once followed by a 2/3 chance of using Flare or a 1/3 chance of using his Special. Take him down fast
at this point to end the battle! 
SPOILER #2: Winning this battle will result in... A SWORD OF RAGNAROK! You heard right - now you can have both the Esper and the sword! Read the next section for more information regarding Raganrok.

Narshe Revisited, the Ragnarok Esper:
-Once you get Locke, it's time to revisit Narshe. This time, there is NO CHOICE between getting the Esper or the Sword; you get the Esper by default now. This is explained in the spoiler coming up shortly, but
first some info about the Esper:
-The Ragnarok Esper no longer teaches Ultima; rather, it teaches Comet (new spell), Merton, and Cure3 (at a faster rate than Starlet).
-Merton is a much better spell this time around and will only target monsters as opposed to your own party.
-Morph will make it easier to obtain some rare items, although these items can typically also be stolen and/or dropped by monsters.  See the Morph section below for a complete list!

SPOILER: There are TWO swords of Ragnarok in the game that can now be obtained!  The first was already mentioned in the previous Spoiler section (Phoenix Cave). The second is a rare auction in Jidoor.
For the Sword to appear at Auction, you must purchase the Hero Ring first. Then keep in mind that you must have about 300,000 gil on hand to win the sword. Even then, winning is not guaranteed
(sometimes you will lose even with enough gil).
The reason for having Two swords of Ragnarok in the game is the following: the Ragnarok sword can ONLY be equipped by Terra, but you can trade one of the Ragnarok swords for the Illumina as usual, which 
can ONLY be equipped by Celes! For this reason, you will want to keep one of each: The Ragnarok for Terra, and the Illumina for Celes. This gives both of them their own unique piece of ultimate equipment.

Narshe Revisited, the cursed shield:
-The Cursed Shield is in the usual place. As always, you can uncurse it after fighting 255 battles with it equipped to obtain the Paladin Shield.  It should be noted that the Paladin Shield
no longer teaches Ultima. It is simply an awesome shield now that is very beneficial in Kefka's Tower and beyond.
NOTE: Both Umaro and Gogo can uncurse the shield now!

More Colosseum stuff:
Ragnarok -> Illumina -> Ragnarok
I think this requires no explanation except that Ragnarok can only be equipped by Terra while Illumina can only be equipped by Celes. This is explained just above in the Narshe Revisited section.
It is in fact possible to have BOTH swords in your possession as well as the Ragnarok Esper!

Colosseum SPOILER:
Excalipoor -> Dark Eternal
The most difficult item to obtain at the Colosseum! Excalipoor can be obtained by defeating Chupon in the forest south of Kohlingen (see that section above). You must face Siegfried to get
the Dark Eternal. This fight is extremely difficult, especially below level 50. The easiest way to survive is to get a character above 5,500 HP (Muscle belts certainly help) so you can survive
HyperDrive. Another alternative is to send Terra, Celes, or Relm in and cast Bio on Siegfried at the very start of the battle.  While his HP are slowly depleted, use Life3 on yourself every time
HyperDrive kills you. Zepyr Capes and the Defender sword will help to dodge his other attacks. Dragoonboots are also a good idea so you can keep jumping while Siegfried dies of poison. 
Another idea is to equip a merit award and the Master's Gi to block/counter attacks. Whatever strategy you use, it will certainly involve some luck to win!
AUTHOR'S NOTE: If you find an easy way to defeat Siegfried, I will be curious to know how you did it - so drop me a line over at Discord (see the credits file for contact information).

Fanatic's Tower (Recommended Party Level 37-45):
Monsters: Magic Pot - this is the only monster that appears in the Veldt
-The obvious party here consists of Terra, Celes, Relm, and Gogo - the only characters that can use magic.
WARNING: If you bring Mog, MagiMaster will be much, much harder (although he is beatable). If you choose to walk up the tower the hard way WITHOUT a moogle charm, then MagiMaster will be easier!
This is your reward for doing it the hard way.
-If you don't feel like dealing with wall rings or reflect, simply teach everyone Comet (learned from either Crusader or Ragnarok). Comet ignores reflect status and will deal lots of damage against
ALL monsters in the tower. I would also equip someone with the esper Odin/Raiden. You can instantly kill all monsters exept Lv40, Lv60, and Lv90 Magic. X-zone also works, but is not as accurate. 
-Make sure everyone is floating! Lv60 Magic will use Quake for mass damage otherwise.
-The biggest threat in the tower is Lv90 Magic. You can use stop, muddle, or poison to help - but they must be reflected off one of your characters. Otherwise, just spam Comet to bring him down as fast
as possible.
NOTE: 

Magi-Pot (monster-in-a-box): This will be an interesting battle. The Magi-Pot will do absolutely nothing until you damage it or 80 seconds passes by. All elements are absorbed by the Magi-Pot,
so you must use non-elemental attacks. Magi-Pot will then cast Reflect on itself and proceed to attack each character with "Magi-Blast", which is actually a powerful physical attack,
followed by Fire3/Ice3/Bolt3, then North Cross/Pug Song/Lullaby, then finally Flare. After this, Magi-Pot will go dormant until you attack it again, and repeat the process. You will want to use Fenrir
before attacking Magi-Pot, or Image individually on each character. Shell is also a good idea. After this, you can begin casting Comet, Flare, or Meteor, and heal or bring your characters back to life
if Magi-Pot deals any damage. When reflect runs out for Magi-Pot, you will have an opportunity to heal everyone and re-cast Image. If you are unprepared and have none of the non-elemental spells, your
only other option is to cast berserk on someone wielding some good non-elemental weapons.  Magi-Pot does not actually have great physical defense, so this is a viable option to win, although it will take
longer. If you use this strategy, just make sure the person you want to berserk doesn't have a Ribbon (although the other characters could use a Ribbon). When you win this battle, Magi-Pot will
use a Megalixir on your entire party, then disappear.
ITEM GAINED: Force Shield

White Dragon: This fight can be hard if you aren't prepared, but is actually quite easy when you are.  Unlike the original FF6, Mute does NOT work here, but you can use slow or stop.  White Dragon will
counter your spells with Mute, Dispel, or a fairly powerful physical attack. As such, it might be wise to enter the battle with ribbons and possibly the Fenrir esper to avoid the physical attacks.
White Dragon is weak to poison, although it cannot actually be poisoned. You can of course just stick with Comet to inflict lots of damage. White Dragon will use reflect on itself below 17,500 HP,
but at this point you could just use Comet, Meteo, or Merton to avoid messing around with reflect on your own party members. That's really all there is to it!
ITEM GAINED: You get a Force Helmet for winning, which can be equipped on all characters and offers some nice physical and magical defense as well as 20% Magic block.

MagiMaster: If you make it to the top without Mog, MagiMaster isn't too difficult. Cast life3 on someone for when MagiMaster dies to survive Ultima. Just know that Berserk will NOT work anymore!
I would start the battle with ShellX on everyone, then proceed to spam Comet.  If MagiMaster uses Shell on himself, use Dispel to remove it (so Comet will deal more damage).  Beware that MagiMaster
can sometimes use Meteor, Comet, and Merton.  Just be prepared to heal, and don't forget Life3! If your characters are on lower levels, a few Muscle Belts and Red Caps isn't a bad idea to beef up
their HP.  
NOTE: If you bring Mog and wish to face the much harder MagiMaster, I would use the same tactics as above, but cast Berserk on Mog so he can fight, and use Life3 on everyone right away. MagiMaster will
use Ultima after about 10 turns regardless of whether or not he is dead! It would be wise to take him down fast with Comet, or you will spend much of the battle reviving characters and using up
valuable resources... You might want to be higher than level 35-40 in order to face MagiMaster WITH Mog in your party. You can actually defeat him on a lower level if you walk through the tower without Mog.
ITEM GAINED (in the treasure chest): Economizer. There is no more completely unfair Gem Box, but the Economizer is exciting enough, right?  It will reduce MP used by 75%.

Leveling time:
-If you managed to get this far at or below level 35 average, you might consider gaining some levels before heading to Kefka's Tower (although I'm sure someone out there can pull it off). The
best place to level at this point is in and around the dinosaur forest.  All monsters there give a considerable amount of Exp. If you aren't strong enough to face the Tyranosaur yet, fight the
monsters outside the forest. Most of these monsters are extremely powerful with physical attacks, but if you use Fenrir, Image, or Vanish, they are much easier.  Read the section above (obtaining
the Falcon) for more information about other good areas to level up on.

Kefka's Tower (Recommended Party Level 42-50+):
-Be well prepared before tackling Kefka's Tower, as it is not the same tower you remember! Some random encounters you cannot flee from, and all of them are much harder than the original game.
Most of the monsters are completely new!
-I would recommend tackling the tower in several stages. The first visit should be to obtain the treasures.
Monsters encountered in the tower, listed by area:
Outside areas: GreatBeast, Bolla, Monolith, Evil Oscar
Inside "junk" hallways: Vectagoyle, DarkDragon, DoomDragon
Magitek lab areas: Automaton, Red Giant, Death Mask, Guard Bot, Searcher, Dreadnaut (test tube area), Prototype (in the very last magitek area with the 3 buttons).
Jail Cells, Small Hallways: Retainer, Hemophyte, Warrioress, Duelist, Oni
Area with steps after the jail cells (after the Ultima weapon): Iron Giant, Jumbo Flan
Dragon rooms, Guardian area: Didalos, EvilEye
NOTE: there are some monsters missing here that are listed in the next "Beast Hunting" section

Blue Magic: Beam, Quasar, Force Field, Vortex
-If you missed Vortex in the Phoenix Cave, you can learn it easier by fighting Vectagoyle. Vectagoyle has about a 2/3 chance of using it after 4 turns.
-Beam can be learned easily from Red Giant.  It is a powerful, defense piercing single target spell (more powerful than Dark). It is non-elemental and will work on any monster/boss.
-Quasar is the toughest Blue magic to learn, but this time around it's more powerful than Grand Train and the most powerful Blue magic you can have (although it eats up a lot of MP.
To learn Quasar, you have to face the elusive beast called the "Atlas".  See the "Beast Hunting" section below for more details.
-Forcefield can be learned the usual way against Zalera. However, if you miss it against Zalera, you have one more method to learn it against the elusive "Arch-Beast" above lvl 55, or "Atlas" above
lvl 60. See the "Beat Hunting" section below for more details.

-Here are some rare steals and drops among the regular encounters in Kefka's tower:

Dreadnaut - rare War Claw steal and Chainsaw drop - The War Claw is a great second weapon for Sabin. It has a high critical ratio and will randomly attack with Shrapnel on all monsters.
Retainer - rare Samurai Mail steal - Cyan's Best armor!
Warrioress - rare Heroine Gown steal and White Shield drop - This armor is just as good as Minerva Gown (you will probably want one for Terra and the other for Celes).
Prototype - rare Rocket Punch steal and drop
GreatBeast - rare BehemothSuit steal
Duelist - rare Defender steal
Hemophyte - rare Masamune steal
Bolla - rare Muscle Belt steal
Vectagoyle - rare Blizzard Orb steal
DarkDragon - rare Drake Suit steal - Relm's best armor if you haven't already obtained one!
DoomDragon - rare Skull Helmet steal - Umaro's best helmet, although you likely already have one by now
Automaton - rare Debilitator steal
Red Giant - rare M-Tek Rifle steal
Iron Giant - rare Thunder Shld steal
Oni - rare Gold Hairpin steal
Didalos - rare Hero Ring steal
Evil Eye - rare Doom Darts steal

NOTE: The War Claw, Samurai Mail, and Heroine Gown can ONLY be obtained by the monsters listed above in Kefka's tower, or by morphing a few monsters (see the morph section below). It's also possible to steal
a rare Heroine Gown from Minerva, but that is much harder than stealing one from Warrioress (not worth the attempt in my opinion). 

Boss strategies:

Ultima Weapon: Probably the easiest boss in Kefka's Tower, although a bit harder than the original ATMA from FF6.  It should be noted that after you attack Ultima 12 times, he will flash yellow and
cast Ultima on you. It is survivable with enough HP, or you can use Life3 in preparation. Besides this, I would just use Shell on your party, keep a healer going, and attack with your warriors.
NOTE: ultima has a rare Crystal Orb steal, but I wouldn't go out of my way to get one...

SteelGiant: This one can be a challenge. Using Fenrir at the start of the battle is almost a must! Any time one of your characters loses Image, it's a good idea to cast it again individually,
as needed.  Any time the SteelGiant calls in an Absorber and Automaton, it might be wise to take them out first, or Absorber will absorb your magic. Automaton will sometimes use Cold Dust on you, which
can cause problems if you don't have the means to unfreeze them via Fire. Use all your defense piercing moves on the SteelGiant, as its defense and magic defense is very high. Be prepared to bring
characters back to life any time SteelGiant uses Dice Up. This battle will take time to win, but it is doable even on slightly lower levels. 

Uncle Ulty & Ziegfried (monster-in-a-box): Ultros is back, at least one last time! He seems more friendly this time around, and honestly isn't too difficult...  Ziegfried, on the other hand, can be tricky
with his new counter attack of HyperDrive/ShockWave/Shrapnel.  You have nothing to worry about from Ziegfried's physical attacks, as they will do 0-1 damage every time (just like on the Phantom Train).  
Ziegfried actually only has 100 HP, but with 3 "lives". You must attack him 3 times (dealing over 100 damage) to win. It should be over quick, but his counter attacks can also be lethal. 
Ultros can also pack a punch with Tentacle if you aren't careful.  You will need to deal 40,000 damage to Ultros to win.
ITEM GAINED: Ultros will reward you with the Aspergillum, Relm's incredibly awesome Brush that will randomly call the Esper Alexander. The Brush is Holy Elemental and also boosts magic power 25%

GoldDragon: The GoldDragon has a lot of HP, but in general the fight isn't hard.  Equip Thunder Shields on as many party members as you can, use Fenrir/Image, and just use your most powerful attacks.
ITEM GAINED: Dragon Horn - which should require no explanation! It allows multi-jump when combined with DragoonBoots, just as in the original game. Note that the maximum number of jumps is now 3.

Necro Drgn: This is probably the hardest boss fight until now, and might require a few attempts (especially at lower levels). I would equip Safety Bits/Shadow-Yoroi/Memento Ring/Wild Heart as well as Ribbons
or other items that block poison. Some Flame Shields are also not a bad idea. Force Shields work almost as well. Use Fenrir to block the Dragon's incredibly lethal "Bone Crusher" move, and use ShellX to
reduce damage from various other spells. It might be wise to bring Strago and have him use White Wind every single turn (giving him an Economizer is not a bad idea). Big Guard is also a good idea at the start
of the battle. Bring another mage to cast life2 on dead party members. Necro Drgn is weak against Holy, so I would bring Leo and Sabin and have them destroy the Dragon quickly with the Godhand and Excalibur,
both of which are holy elemental weapons. Otherwise, you can have your mages cast Holy if they get a break from healing.
ITEM GAINED: Necro Dragon will drop the Bone Mail - Umaro's best armor.  It blocks all fatal magic as well as poison.

Guardian: This fight is not too intense; it merely takes patience to eat away at Guardian's Health. He has a 1/3 chance of repairing himself with every attack (2/3 at higher levels), so you will only
want to attack with your most powerful moves.  Preferably, you will want to deal more than 3,000 damage per turn, which is more than Guardian can repair.  If you let Guardian survive for too long, you risk it
using Ultima against you - but that takes many, many turns. It is survivable, but will definitely make life more difficult.

The Three Statues:
____________________________

Brynhildr: You can steal a Storm Reaper, although you should already have one by now (won from the colosseum; see above). Brynhildr does substantially more damage with physical attacking than in
the original game, but the strategy is mostly the same. I recommend using Fenrir at the start of the battle. Equip your characters with safety Bits, Memento Rings, the Shadow-Yoroi, etc.
to block the nasty Blaster attack. Simply use your most powerful physical attacks or magic to win this, and you should be able to win.
ITEM GAINED: You will obtain the Gungnir for defeating Brynhildr. This is the best spear you can have for a non-pugged Edgar or Mog. It is lightning elemental, and will randomly cast 
the "Lightning" spell on all monsters. The special also works with DragoonBoots + Dragon Horn, so this weapon is definitely a great fit for Dragoons!
ITEM GAINED: You will obtain the Gungnir for defeating Brynhildr. This is the best spear you can have for a non-pugged Edgar or Mog. It is lightning elemental, and will randomly cast the Lightning special on
all monsters. The special also works with DragoonBoots + Dragon Horn, so this weapon is definitely a great fit for Dragoons!

Zalera: There is a rare Safety Bit steal if you can be bothered; personally, I wouldn't work too hard to get this, since there are other ways. The strategy is mostly the same as with Brynhildr.
Equip safety Bits, Memento Rings, Shadow-Yoroi, and other fatal magic blockers. Fenrir at the start of the battle is useful to block the powerful physical attacks of Zalera, Your warriors are
better for this battle, as Zalera has higher magical defense than physical defense. Sabin with the Godhand or Leo with the Excalibur should end this battle quickly, since Zalera is weak to
Holy.
ITEM GAINED: Zalera will grant you the Zanmato - Cyan's best sword.  The Zanmato can perform a Multi-strike just like Sabin's Godhand, and also boosts criticals 25%.  The Zanmato works well alongside
the Masamune if you decide to give Cyan a Genji Glove (although his defense will take a hit).

Minerva: There is a rare Heroine Gown steal, although it's much easier to steal one from the Warrioress. It is recommended that you bring Strago to this battle to learn ForceField, although there
is another way to learn ForceField later if you miss it here (see the "Beast Hunting" section below). Minerva can be the most tricky of the three statues to beat. Do NOT equip Ribbons/Maduin's Ring!
The problem with these relics is that Minerva's most deadly move, Overcast, will bypass the zombie block of these relics - but now the zombie status cannot be undone since you aren't immune to fatal magic.
Instead, equip safety Bits, Memento Rings, Shadow-Yoroi, and other fatal magic blockers. These will stop Overcast from working altogether. If Love Token is used on you, then simply stop using the "Fight"
command and instead rely on anything else (blitz, tools, bushido, magic, throw, etc.) Love token will only absorb the Fight command. DO NOT equip holy-based or thunder-based weapons like Excalibur,
Godhand, Gungnir, etc. since Minerva will absorb those elements!  After you attack Minerva 8 times, she will use Overcast - a very deadly move if you aren't immune to fatal magic. Once you are immune to
fatal magic and avoid the Fight command, this battle is just a matter of healing and attacking with the special skills of your characters.  Shell is not a bad idea to lower the damage caused by Minerva's
Lightning, Inferno, and Train attacks.
ITEM GAINED: Minerva will drop the MinervaCrown - which is arguably the best helmet for Terra and Celes.  It will reduce magic usage 50% just like a Gold Hairpin while offering great defense.

***The next section covers optional Beast hunting and the ultimate item gathering. If you don't want to face these big, bad monsters and gather the ultimate items, you may skip the next section and proceed
straight to the Kefka section.

____________________________________________________
ELUSIVE BEAST HUNTING (AND ULTIMATE ITEM GATHERING)
____________________________________________________

In this game, there are a total of 11 optional elusive beasts you may hunt for. There are 2 in the overworld, 4 in Kefka's tower with your party at any level, another 4 in Kefka's Tower with your party
above level 70, and 1 more that only appears with your party at level 99.  Each of these elusive beasts has a unique item drop or steal, and 6 of them can even be learned by Gau. There is also one blue
magic spell to be learned:  Quasar.

_______________________________________
Elusive Beasts of the Overworld:

Gigantuar: Desert south of Maranda (1/64 chance of encountering the Gigantuar south of Maranda, which is much more rare than Cactuar).
-Only defense-piercing, accurate moves will harm Gigantuar - although it's sometimes possible to hit him unlike Cactuar.  This means using a Sniper Sight and/or attacking with Drill, Bushido, etc.  
The trick to beating Gigantuar is to protect your party members against his lethal move, Knockdown. He has a 2/3 chance of countering with Knockdown. I recommend using Fenrir and/or Image. A Defender
sword or Zephyr cape also helps. I would also recommend boosting everyone's HP with muscle belts, red caps, royal jacket, cat hood, etc.  Even with protection against knockdown, Gigantuar will still
get you with Blow Fish. By his 3rd turn, Gigantuar will use x3 Blow Fish.  When you kill Gigantuar, he will use x10 Blow Fish. For this reason, you need to be prepared to survive 10,000 damage! If
you have learned Life3, it can help you survive his barrage of Blow Fish at the end.
ITEM GAINED: Gigantuar drops the Pug Boots, which is the only way to obtain more than one (you also get one from the Tonberking in the cave to the ancient castle).  
RAGE: Gigantuar's rage allows Gau to use his "Sting Blow" desperate attack as a normal move half of the time, with a normal attack the other half. This rage is universally useful since Sting Blow
will never miss and pierces defense!

Haniwa: Dinosaur Forest (1/64 chance of finding it, which is 1/4 the rate of Brachosaur).
-Haniwa has incredibly high magic and physical defense, so defense piercing spells and attacks are recommended. Float is almost a necessity for this battle along with Shield/Shell. Image definitely
doesn't hurt either.  Beyond this, the trick is to just keep healing and causing as much damage per turn as possible - especially since Haniwa will slowly regenerate throughout the battle.  Haniwa
has a different amount of HP depending on how high your level is.  If you are above level 70, Haniwa has nearly 200,000 HP.  Below level 50 and Haniwa has 65,500 (which is still quite a lot). This 
fight takes more patience than anything else!
ITEM GAINED: Haniwa drops the Kupo shades. This can make Mog a very powerful character if used right!  He will attack 4 times in a row (like offering) and will be granted Haste, HP +50%,
Attack +25%, and Vigor +50%.  The catch is that Mog will also be berserked. You can technically give him a ribbon in the other slot if you really want the benefits without berserk.  I also recommend 
equipping the Moogle Disk so that Mog will never miss and will pierce defense.
-Killing one will reward you with the Kupo shades, or more rarely, a Safety Bit (and lots of Exp).
RAGE: Haniwa grants Gau Wild Bear and Whump - which is the only way for Gau to summon animals.  Wild Bear is more powerful than Meteor, is defense-piercing, and targets all monsters.  Whump is a very
powerful single-target move, although it will not attack floating monsters.  All-in-all, Haniwa is a powerful rage to have.

COLOSSEUM TIME: Betting the Kupo Shades at the Colosseum will reward you with a Pug Gavel, but a character of yours will have to face a Brachosaur alone. Some ideas to win are to give someone all
the pug gear and repeatedly jump - hoping that Disaster and Step mine don't kill you first. Another idea is to get someone like Leo above 255 defense along with a Ribbon to block Disaster. Assuming
Step Mine isn't killing you in one hit, use X-potions every time you are low on HP, and keep attacking with your most powerful weapon. 
Item Gained: The Pug Gavel is the second Pug weapon in the game (after Chef Skewer). If you ever dreamed of having a Pug that is NOT a Dragoon, then the Pug Gavel is a perfect fit.
This weapon pierces defense and randomly attacks with Step Mine. It also grants permanent pug status. It should NOT be used alongside the Pug Boots, since the damage output is not increased for jump.
The Pug Gavel is a great fit for characters that aren't good Dragoons. Umaro is a force to be reckoned with if given the Pug Gavel combined with the Blizzard Orb and possibly the Fury Ring
(and of course the rest of the Pug Gear), since he can continue using Ice Storm.

Another Colosseum Tip: If you have quite a few sets of Kupo shades and/or Pug Gavels, you may bet the Pug Gavel for a Safety Bit, the Safety bit for a Dragon Horn, and the Dragon Horn for a second
set of fixed dice. A second set of Fixed dice works well with Setzer and a Genji Glove, although he has to sacrifice a shield of course.

_______________________________________
Kefka's Tower Elusive Beasts, ANY Level:
-These 4 beasts will appear in Kefka's Tower with your party at any level, although I recommend facing them at about level 45 or above, or they will be very difficult.  Some of these beasts
can be found at multiple locations throughout the tower, but I have listed the best place to encounter each of them.

Arch-Beast: Found in the Guardian room area with the save point after the room with 3 buttons (1/4 chance here).
-Arch-Beast is the "easiest" of the four beasts to defeat. The strategy should not be complex. Use ShellX/ShldX on all characters, heal when necessary, bring back to life when necessary, and use your most
powerful attacks. Leo, Umaro, Sabin, and Cyan can deal a lot of physical damage against this beast. Mages can do a lot of damage with Comet, Flare, or Ultima.  Strago can use Beam, Step Mine, or Grand Train.
Once the Arch-Beast is below 15,000 HP, it will start using nastier spells like Lightning, Meteor, and Vortex.  When you see these spells, it's time to finish the fight quickly!
Arch-Beast has 60,000 HP, although once you get above level 55, that amount of HP doubles to 120,000.  Arch-Beast will also become harder after level 65, and MUCH harder after level 75 (more attacks,
counters, and healing).
ITEM GAINED: Arch-Beast has a rare Cursed Ring steal (1/8 chance). You can always steal the cursed ring and run away if you wish to gather more than one (which is not a bad idea). 
Unlike the original game, you CAN in fact uncurse the ring after fighting 128 battles with it equipped to obtain the very nice Paladin Ring! The Paladin Ring is basically a Hero Ring,
Ribbon, and Safety Bit all in one.
ITEIM GAINED #2: You also have a chance of obtaining a rare Exp. Egg by defeating Arch-Beast. Earning these is a great way to level your characters to lvl 70 faster if you wish to proceed to the 
Lvl 70 beasts mentioned in the next section below!
NOTE: If you equip a Cursed Ring on more than one character to uncurse it, the game will still uncurse only ONE of the rings, but at a faster rate. So, if you have 2 cursed rings equipped,
you need to fight 64 battles to uncurse one of the rings.  With 3 rings equipped, only 43 battles.  With 4 rings, only 32 battles.  It's not a bad idea to steal more rings than you need just
so you can uncurse them faster (but not necessarily uncurse all of them).
RAGE: With this Rage, Gau will use Comet half the time, and x3.5 battle the other half.  Arch-Beast can potentially cause more damage than any other rage if the monster in question has moderate or average
physical/magical defense.

Adamantor: Big room with the stairs where you find Iron Giant (after the jail cell room that had Ultima weapon) and other various small corridors (about 1/16 chance).
-The Adamantor can be hard if you don't have a strategy. Only defense piercing moves will work, and physical attacks are useless. Use Blitz, Bushido, Tools, and magic like Flare and Ultima. Strago can use
Beam, Step Mine, Dark, Grand Train, or Quasar.  It is almost a must to start the battle with Fenrir and/or use Image on each party member.  Otherwise, Adamantor will deal a lot of damage. 
ITEM GAINED: You have a 1/8 chance of obtaining an Adamant Fist as a rare drop from Adamantor (Gau's best weapon). This can also be traded at the Colosseum for the Adamant Mail - Leo's Best armor by far!
If you can stomach it, I recommend farming 2 Adamant Fists to get both of these great items.
RAGE: With Adamantor, you have a 50% chance of Gau using Rock Slide - his most powerful single-target besdies HyperDrive.  The other 50% is Vortex, which is the same as what Strago can use, and is also 
very powerful against monsters with average/moderate magical defense.

COLOSSEUM TIP: If you have trouble obtaining an Adamant Fist from Adamantor AND happen to have lots of Cursed Rings sitting in your inventory, you may Uncurse the rings and trade the Paladin
Ring for an Adamant Fist. Your oponent will be Adamantor, which is very difficult to win with just one character. My best advice is to send in a character with 255 defense and the Float
status, otherwise Adamantor's special will annihilate you, and so will Quake. The issue will also be piercing through Adamantor's 254 defense. An idea is to equip Leo with the Ultima Weapon,
Genji Shield/Paladin Shld, Genji Armor, Genji Helmet, Magi Exosuit, and a Paladin Ring (you should have two since you are willing to part with one, right?). This will get Leo's defense to 255,
protect him from petrify, and his Ultima Weapon will be able to penetrate Adamantor's defense. All you have to worry about at this point is Adamantor using Rock Slide, in which case Leo should
heal himself with an X-potion or Elixir. I'm sure someone has another idea out there (maybe a character with all the Pug equipment can also win).

Omega: Encountered in the test tube magitek section (the very long room) as a 1/16 chance. 
-You need to be well-prepared for this fight!  Omega is in fact weak to Lightning and Water, but has a 1/3 chance of countering with Shock Wave. I recommend throwing up the usual defenses -
ShellX, ShldX, and possibly Image. Be prepared to heal characters and bring them back to life, especially when Omega decides to use HyperDrive. Physical attacks and most magic will work against Omega.
The battle should be shorter, but intense. The move you want to watch out for is Omega Rays, which ignores defense and is non-elemental.  Your party will take quite a bit of damage from this attack.
The only way to prepare for this is to make sure your party stays healed, or be ready to bring dead characters back to life.  Omega has 55,000 HP, although this amount doubles when your party is above level 55. 
Omega will also start healing itself more frequently above level 70.
ITEM GAINED: There is a 1/8 chance of obtaining a HyperBlaster as a rare drop, or you can also try to steal one for the same chances.  The HyperBlaster is simply Gogo's best weapon. It has a 25% chance of dealing
a critical hit along with a random HyperDrive special. Twin Sword is no longer randomly used with the HyperBlaster, but HyperDrive is far superior anyway and deals about twice the damage of Twin Sword. You may also
trade the HyperBlaster at the Colosseum for Umaro's best weapon: the Lunar Hammer. The Lunar Hammer randomly attacks all monsters with Meteo, has a 33% chance of criticals, and boosts Umaro's magic power 25%, which
stacks nicely with the Blizzard Orb to make his Ice Storm very powerful (as well as Gaia).
RAGE: Omega has an incredibly useful universal rage, which is 50% Omega Rays and 50% HyperDrive.  Omega Rays targets all monsters with non-elemental, defense piercing damage.  HyperDrive is the most powerful
single-target move Gau has, will never miss, and pierces defense. If you ever aren't sure which monster to Rage with Gau during a fight, you can't go wrong with Omega!

Atlas: Found in the Guardian room area with the save point after the room with 3 buttons, the same area as Arch-Beast (1/16 chance). 
-This is the most difficult of the four "common" Kefka's Tower beasts. I would recommend a level of 47-50 to win this battle. Atlas is immune to Fire, Ice, Lightning, Poison, and earth attacks, and has
high magic and physical defense - although it's still possible to deal decent damage with an offering and some powerful swords, or the powerful katanas, or the most powerful claws. Other than that,
I would recommend defense piercing moves. Atlas will regularly use powerful attacks such as Quasar (which Strago can learn), Merton, Comet, Meteor, and more. Be prepared to bring characters back to life! 
Once Atlas gets below about 15,000 HP, he will use Quasar, Inferno, Merton, and Train more consistently. End the fight as quickly as possible at this point. Atlas has 65,000 HP, but if you are above
level 60, his HP doubles to 130,000.
ITEM GAINED: You have a 1/8 chance of obtaining the "Orb of Zemus" - one of the best relics in the game. You also have a 1/8 chance of stealing one - but keep in mind you CANNOT run from Atlas, so you must still 
win the battle even after you steal one.  Orb of Zemus is basically a combination of Marvel Shoes, Muscle Belt, Crystal Orb, Sniper Sight, Sneak Ring, Cat Hood, and Hypno crown all in one.  It also grants
image on top of all that.  
BLUE MAGIC: The ONLY way to learn Quasar for Strago, at least below level 70, is against Atlas. Make sure you beat Atlas with Strago in your party, or alternatively have Gau pick up the rage. Quasar is
more powerful than Graind Train, is non-elemental, and defense piercing.  It costs a LOT more MP than Grand Train - so an Economizer, Gold Hairpin, or Crystal Orb might be wise (or Orb of Zemus if you have one).
RAGE: Atlas has a 50% chance of Gau using Quasar, or a 50% chance of a normal attack.  Although the normal attack is a let down compared to other rages on this list, Quasar is Gau's most powerful multi-target
spell he can use with any rage. If you give Gau an Adamant Fist, his normal attack shouldn't be all that bad by this point anyway, and can randomly attack with Rock Slide.

Colosseum Tip: If you somehow end up with more Orbs of Zemus than you need, you may bet them for Safety Bits, which can be bet for the Dragon Horn, and the Dragon Horn for a second
set of fixed dice. A second set of Fixed dice works well with Setzer and a Genji Glove, although he has to sacrifice a shield of course. You can also get this same chain of items by betting the
Kupo Shades or Pug Gave (see the Haniwa section above).

_______________________________________
Kefka's Tower Elusive Beasts, ABOVE level 70:
-The following 4 Beasts can only be encountered when at least one of your characters is above level 70 (and is present in the battle). When the appropriate monster formation is found, the game will take the
level of one random character and determine if the level is above 70.  If the chosen character is below level 70, then one of the 4 common beasts listed above will be appear instead (which one depends on the
location).
-You will want to make sure your characters have some good equipment by this point.  Consider farming the Orb of Zemus, Paladin Ring, Adamant Fist/Adamant Mail and more to increase your chances of winning these
battles. Even then you may lose some of these fights while figuring out how these Beasts operate.
NOTE: There are no rages for the level 70 beasts, and you should know all the Blue magic by this point.

Arch-Fiend: Found in the Guardian room area with the save point after the room with 3 buttons, the same area as Arch-Beast (1/16 chance)
-This fight is probably the least intense of the level 70 Beasts, but is still quite the challenge.  The key to this fight is to make sure your whole party is protected against fatal magic, zombie,
and if you can, petrify. Paladin Rings are the best method at this point to block fatal magic, but of course you can also use Safety Bits, Memento Ring, Shadow-Yoroi, etc..  The move you have to worry
about the most is "Death Claw", which will instantly kill your characters even if they have fatal magic protection. Be ready to bring characters back to life when this happens.  Arch-Fiend will sometimes 
cast Disaster, which can also mess up your party if you don't have protection from the ailments. Once you deal about 100,000 damage to Arch-Fiend, he starts "imploding", and will change his form. At this
point, Arch-fiend will use less fatal magic and start spamming more powerful spells like Quasar, Meteo, Meteor, Flare, and Dark. The spell you have to worry about the most is Overcast, which will zombify your
entire party, EVEN if they are immune to zombie (although instant-death protection blocks it). After the transformation to his "imploding" form, Arch-Fiend has another 60,000 HP (for a total of 160,000). 
Once you deal another 60,000 HP, Arch-Fiend will proceed to Explode on your party TWICE. Even if you brought his HP to 0, Arch-Fiend will still cause 9,999 damage on two characters by exploding twice,
then will finally die.  To win, you must make sure that at least 3 characterse are alive at the end, or have Life3 on a few characters.
ITEM GAINED: The reward for defeating Arch-Fiend is the "Fallen Guard" (100% drop rate). This armor can be equipped by Locke, Strago, Gogo, and Setzer, and provides the best physical/magical defense for them
by far. It also blocks fatal magic, and absorbs poison as well as fire.
ITEM STOLEN: You can steal a common Megalixir from Arch-Fiend with a rare steal of Cursed Ring (1/8 chance). Note that you can only steal from the first form of Arch-Fiend.  His second form has nothing.

Warmech: Found in the Magitek Test tube area, or the 3-button room with machines (right before the Guardian room with 3 bridges). Approximately a 1/16 chance to find one.
-The Warmech has the least amount of HP of all the elusive Beasts, but is also the most intense. Speed is the key to winning this battle.  The main issue you will have is with his physical attack 
(which looks like the HyperBlaster). The normal attack will NEVER miss - even if you have Image. Warmech will spam his normal attack just about every turn and every time he is attacked.  The best way
to prepare for this battle is to get the physical defense of your characters as high as possible.  The normal attack of Warmech will be no threat for chracters that are about 250 defense or higher.
Every time you attack Warmech, there is an internal counter that starts adding up.  When it gets to 10, Warmech will start tossing Super Balls at your party.  As innocent as they look, they can deal a lot
of damage, and he can sometimes use 3 at a time. If you let Warmech stay alive after attacking 15 times, he will use even nastier spells like WaveCannon, Launcher, Blaster, and HyperDrive.  Due 
to Warmech's high magic power, these moves will deal a lot of dmage. The main strategy is to have ONLY your powerful warriors attack, and bring down Warmeach in as few turns as possible.  This is one
of the few battles I would not attempt to keep every character perfectly healthy, as it may not be possible.
ITEM GAINED: The reward you get from Warmech is the "Mech Helmet" (100% drop). This helmet offers more physical/magical defense than any other helmet, and can be equipped by Locke, Edgar, Sabin, Strago, Mog, and Gogo.
The helmet also grants Shield and Shell as well as evade +50%, just like Zephyr cape.
NOTE: If you want an extra MinervaCrown or two, you may wage the Mech Helmet at the Colosseum. You will have to face Arch-Beast to get it, however!

Mazin: Big room with the stairs where you find Iron Giant (after the jail cell room that had Ultima weapon) and other various small corridors (about 1/16 chance).
-Mazin is very big, and indeed knows how to use that giant sword. His attacks will rarely miss and are powerful, although Image can sometimes work on your characters. Try to have characters
with higher physical defense in this party AS WELL as magical defense. Mazin has insane magical power, and will take your party out with basic spells like Flame, Flood, and Blitz. As such, any gear
that offers elemental protection will help, such as Paladin Shield, Flame/Ice/Thunder shields, Minerva gear, etc..  If your elemental protection is not flawless, equip relics that grant
Shell, such as Orb of Zemus, Marvel Shoes, Mech Helmets (if you got any from Warmech yet), or Pod Bracelets. Otherwise, use ShellX or Big Guard as necessary. When you attack Mazin, ONLY use your
best moves.  After only 5 attacks, Mazin will start flashing colors and become Invincible for a few turns.  At this time, Mazin will heal himself 10,000-20,000 HP, and will sometimes use Step Mine on you. 
While Mazin is invincible, it will be a good time to also make your own party healthy since attacking will do 0 damage no matter what. Mazin will become vulnerable again shortly, but
will once again become invincible after 5 more attacks.  This will go on until you deal 130,000 damage to Mazin total.  When you are late in the battle, Mazin will start to use his special attack, "Purifier",
as well as the occasional Rock Slide. These moves will likely kill your characters in one hit, so you will need to bring them back quickly.
ITEM GAINED: You will get a sword called the "Purifier" by winning this fight. Purifier looks lame at first with an attack power of 1, but this is redundant since it pierces defense, never misses, and is
long range. The sword has no special or buffs, but it will deal between 6,000-9,999 damage every turn depending on the character you have it equipped on and their level.  It can also be used by many
characters including Terra, Locke, Leo, Edgar, Celes, and Gogo.
ITEM STOLEN: You can steal an Exp. Egg from Mazin, which is a fantastic way to grind in order to reach the Level 99 Beast and final Kefka fight!

Tianlong: Found in the Guardian room area with the save point after the room with 3 buttons, the same area as Arch-Beast and Arch-Fiend (1/16 chance)
-This is the longest of the Elusive Beast fights, and also the toughest of the level 70 Beasts. Tianlong goes through many phases, and will change his attack patterns based on his current phase. You will want
a party with as much protection against Fatal Magic and all the ailments as possible. Paladin Rings are optimal to accomplish this if you have them.  Resistance or immunity to Bolt and Fire will
also be helpful (via shields), or at the very least, a relic that grants Shell/Shield like Orb of Zemus. TianLong's phase will change each time you deal about 60,000 damage. His first phase is mostly
physical attacks. During this time, Fenrir and Image will be useful. When the second phase first begins, Tianlong will hit you with Ice3, Lightning, and Inferno - all in a row. During the second phase,
Tianlong will hammer you with all the nasty ailments: Pug, Sleep, Petrify, Freeze, and more. This phase will also include the occasional Comet, Merton, Meteo, Flare, and Dark. Before his 2nd phase ends,
you will want to try to fully heal your party and/or use Life3 on some characters. After you deal about 120,000 damage total, Tianlong will change his form and enter his 3rd phase (the music will also
change here).  Tianlong will immediately use Goner upon entering his 3rd phase, which will deal anywhere from 3,000-7,000 damage to your entire party depending on your character's magical defense
and whether or not they have Shell. At this point, you should focus on healing a bit. A dedicated healer or two in your party goes a long way. Strago's White Wind helps immensely. Tianlong will proceed
to use spells like Train, Inferno, Lightning, Comet, Meteo, Flare, Meteor, and possibly even Quasar. After you have dealt about 180,000 damage, Tianlong will enter the 4th and final phase. This phase is
mostly the same powerful spells from the 3rd phase, but more frequent.  Once you get Tianlong below 24,500 HP, he will use Overcast on your party.  If you aren't immune to fatal magic, the counter will
begin, and turn anyone with numbers above their head to a zombie. At this point, you should focus all your characters on attacking to finish off Tianlong.  Keep your characters healthy, as Tianlong's
final death move will be Goner one last time.  In total, Tianlong has about 240,0000 HP.
ITEM GAINED: The reward for slaying the toughest dragon in the game is the Dragon Ring. This relic grants Life3 to the wielder at the start of the battle (only once), and resists all magic 50%. It can be
equipped by all characters.

____________________________________________
Kefka's Tower Elusive Beasts, ABOVE level 99:
-There is just one new beast to encounter at level 99 - and it's arguably the most difficult if you aren't properly equipped!
NOTE: There is no rage for the lvl 99 Beast.

Rift Beast: Found just about anywhere you found the previous beasts, such as the Guardian room with 3 bridges, the machine room with the 3 buttons near the end, and many other areas. 1/16 chance on average.
-Rift Beast will mostly use magic with just a few physical attacks mixed in. As such, it is recommended you equip relics and gear that help you with your magic defense.  Most of Rift Beast's spells
will completely ignore defense however, so Dragon Rings may actually be a better choice for the Life3 status. The key to this battle is patience and good observation. Rift Beast will begin "charging" at
the start of the battle.  During this time, Rift beast will not attack you unless you attack it. The counter attacks can be very nasty, however. During this phase, you must ONLY use your very best warriors.
If you can, try to deal 10,000 - 20,000 damage every attack. Genji Gloves with multiple powerful weapons will be needed to accomplish this. You will need to heal between attacks when Rift Beast counters. 
During this time, you will also want to cast Life3 on all your party members. Every time Rift Beast has a turn or you attack it, an internal counter goes up by 1.  When the counter reaches 18, Rift Beast
will start flashing and gain invincibility. You then have just one turn before it uses Fallen One, followed by Meteo. It is possible nobody will survive this without Life3! Once Meteo is through, 
Rift Beast will proceed to spam powerful spells and single-target attacks every turn. Rift Beast will remain invincible for about 4 turns while it throws everything at you. The final move before Rift Beast
ends its invincibility is Ultima. Your entire goal during these 4 turns is to merely stay alive! Once the 4 turns are over, Rift Beast will begin charging again, the counter will reset to 0 and slowly count
back up to 18 like before. It might take you 2-3 cycles of this before you can slay the beast.  Rift Beast has about 200,000 HP in total.
ITEM GAINED: The reward is the "Cyber Bracer", which grants dual wield and 50% evade. The Cyber Bracer Also offers 40 physical and 40 magical defense - which is about same as a moderate Shield. In other
words, Cyber Bracer is a Genji Glove, Shield, and Zephyr cape in one. 
NOTE: At first, the Cyber Bracer may seem like a pointless endgame item until you see WHO can equip it, which is Gau, Cyan, Sabin, and Gogo. These characters are likely lacking in defense if you have
them using Genji Gloves, and the Cyber Bracer is the solution to that. The biggest surprise here is Gau being able to use it, since he cannot equip a Genji Glove. With certain rages (Iron Giant for example)
and TWO Adamant Fists potentially, Gau could deal up to almost 40,000 damage in one move (if he does the special move with a Rock Slide x2). This effectively allows Gau to deal more damage than anyone
else, although he won't always deal max damage of course.



________________________
FINAL KEFKA BATTLE
________________________

POTENTIAL SPOILERS HERE: There are 3 iterations of Kefka total. The first is mostly like the original FF6.  The second is if you face Kefka with your party at or above level 70.
The 3rd is if you fight Kefka with your party at level 99.  This section covers all three, but it especially covers the two new iterations at lvl 70 and lvl 99. It should be noted
that if you fight Kefka at level 99, you will face all 3 iterations of Kefka.  If you fight him at level 70, you will face the first two iterations.

_______________________________________
Tier 1 and 2 leading up to Kefka:  There isn't really any particular strategy you have to follow beating the first two tiers.  The easiest way to win is to attack all targets on the screen
with Ultima, Quasar (if you learned it) or Grand Train, Meteor, etc...  Use White Wind, Cure3, or X-Potions/Elixirs as needed to keep party members healthy.  If you don't have a mage in your
group, simply use your most powerful warriors to take out targets individually, as quickly as possible.  These tiers don't have many differences when your party as at higher levels, and
will merely get easier.

Tier 3: This is the only tier that involves a bit of strategy. Kill the Lady on top first, or she will keep reviving "Rest".  On higher levels, Lady will use Life3 on herself, so keep at it
until she fails to bring herself back to life. Once you have Lady out of the way, keep your party members healthy each time you attack Rest, as he will counter often.  When he dies, he will
counter with up to 3 fatal attacks, so try to keep all 4 party members alive before inflicting that final blow against Rest.

Kefka Battle, default: I recommend casting ShldX/ShellX or Big Guard right off the bat.  If you have the Fenrir Esper equipped, use it for the Image status. In the very first move, Kefka will use
Fallen One. This would be a good time to use a Megalixir that you have (hopefully) been saving to this point.  I would then focus on defense piercing moves.  Examples include
Drill, Pummel (or Bum Rush if you are confident), Dispatch, Ultima, Quasar/Grand Train, Beam, Fixed Dice, Ninja Stars, etc...  I do NOT recommend using Chainsaw, Quadra Slice, or Flare -
since these moves could miss Kefka with his high evasion rate. If you have a sniper sight (or the incredibly rare Orb of Zemus), equip it on Leo or Cyan and have them attack with Offering
and their best swords.  The damage output should be decent enough.  Umaro can just attack normally.  Once Kefka is below 30,000 HP, prepare to defend against his Goner attack. It would
help if you manage to get a Blue mage in your party to repeatedly cast White Wind while other party members use their defense piercing moves. Use Life2 whevever needed, and if you have any
Megalixirs leftover and are in a tight situation, use them!  Eventually, Kefka should fall. 

Kefka, above lvl 70: If the 4 party members that fight Kefka are above level 70, you will face a second iteration of Kefka after the first. If you want to have a chance at
winning this, get your characters who face him above 8,000 HP at least. Equip muscle belts, red caps, and other items with HP boosting properties to accomplish this. Try to have at least
one Blue mage and one regular mage when you reach Kefka. I also recommend obtaining a handful of Megalixirs from the Auction before tackling this battle. There will be two versions of Kefka.
The first version is mostly as before, except he will not use Goner below 30,000 HP.  Instead, he will spam powerful attacks every turn. Use the same tactics in the previous section to defeat
this version of Kefka. When you strike the final blow against the first version of Kefka, he will use Goner before disappearing. Now the second version of Kefka will appear - and he is much harder!
When the second version of Kefka first appears, he will use Fallen one again. Have a Megalixir ready for this.  Do NOT waste your turns with weak attacks, since there is aproximately a 1/3 chance
Kefka will heal himself 9,999 HP with white wind on top of countering your attack with Battle, special, Shock Wave, or HyperDrive. If you can, try to deal 9,999 damage each attack. Defense piercing
moves should accomplish this (Drill, Dispatch, Pummel, Ninja Stars, etc..) as well as your most powerful spells (Ultima, Quasar, etc..)  Have your warriors perform multiple attacks with offering,
genji gloves, etc.  Gau could have an Adamant Fist equipped if you obtained one to perform multiple strikes. Good rages include Gigantuar, Atlas, Haniwa, Arch-Beast, Iron Giant, Adamantor, or Brontaur
(although I'm sure there are others). If Leo is in your party, give him Excalibur with the Dark Eternal sword (if you got it). Once Kefka is below 30,000 HP, he will prepare to use a more powerful
move than Goner, and that is a new spell called "Chaos". This spell will deal 7,000+ damage on every character, despite their magic defense. You need to have them healed above 8,000 HP at this point
of the fight!  Once Kefka uses this move, your best chance is to quickly heal with Megalixirs and continue attacking with your most powerful moves. After using Chaos, Kefka will use another powerful
spell such as Ultima, Quasar, or Train. You have one more turn after this as a chance to heal before Kefka once again uses Chaos. This process will repeat until you either win or lose the battle.

Kefka, above lvl 99: Kefka at level 99 has the first two iterations you fought at level 70, but there will be yet another iteration after the second one (I will try not to spoil it). This iteration
of Kefka has more HP than any other monster/beast in the game, so be prepared! To be properly prepared, you will want to have many of the items/relics/equipment mentioned in the "Beast Hunting" section:
Paladin Rings, Dragon Rings, Orb of Zemus, Cyber Bracer, Purifier, Adamant Fist, Adamant Mail, etc... You will need to follow the same strategy as you did in the previous section with level 70 Kefka to
get to the 3rd iteration. As soon as the 3rd iteration appears, it will use Goner on you - causing anywhere from 3,000-7,000 damage.  After this, the 3rd iteration will cast Wall Change on itself.
This will cause a random weakness and strength to be granted, which will also completely change the script of the monster based on which strength/weakness was given, similar to Number 024
in the Magitek facility. The difference here is that it will use spells that are based on its own weakness, instead of the opposite.  For example, if the weakness is fire, it will use attacks
like Inferno, Meteo, Blaze, etc... The trick here is not really to focus on the weakness of the 3rd iteration, but rather to understand what attacks it will use. Regardless of what the weakness
of the 3rd iteration is, I recommend using your most powerful warriors to attack.  Examples include Leo with his best swords, Cyan with Quadra slice, Gau with his best rages, Umaro with Lunar Hammer,
Setzer with x2 Fixed Dice, Sabin with Cyber Bracer and x2 claws, Locke with a Purifier, etc..  No matter which script the 3rd iteration is using, you will want to keep a healer active.  Either Strago
with White Wind, or Terra/Celes/Relm with Cure3.  Bring dead party members back with Life2 when necessary. Don't hesitate to use those Megalixirs if you have any left when you are close to death.
When you attack the 3rd iteration about 6 times, it will flash red and play a sound.  You then have one turn to heal before it uses Chaos, which deals an average of 9,000-9,500 damage to ALL party 
members regardless of their defense. After you have dealt a whopping 240,000 damage to the 3rd iteration, it will begin to flash, and the music will change.  This is when it gets serious.
The Wall Change status will cease at this point, and a new script will begin. The 3rd iteration will start using powerful spells every turn like Quasar, Meteor, Comet, Ultima, and finally
Chaos (after flashing red for one turn). After you have dealt another 120,000 damage for a total of 360,000, the 3rd iteration will begin using Goner, Chaos, and Ultima - in that order. It will 
still warn you for one turn with flashing red before using Chaos. At this point, you only have 60,000 HP left to go!  Once you have done a total of about 420,000 damage, the 3rd iteration will 
finally die, leaving you victorious and (hopefully) satisfied that you beat the lvl 99 Kefka!


________________________________________________________________________________

IV. Treasure Checklist
________________________________________________________________________________

The following is a list of all treasures and the approximate order you will get them in (although it depends how you visit the dungeons in the WOR).
The list also includes some important guaranteed drops by monsters-in-a-box, mini-bosses, and dragons. For rare drops/steals with regular encounters,
see the Monsters section instead!

Narshe School:
Potion
Potion
Ether

Narshe Mines WOB (upgrades later if left):
Phoenix Down
Sleeping Bag

Figaro Castle:
Echo Screen
Antidote
Soft
phoenix Down

Figaro Cave first visit (upgrades later if left):
Phoenix Down
Ether
Ether

Sabin's House:
Tonic

South Figaro (upgrades later if left):
Phoenix Down
Tonic
Antidote
Eye drops
Tonic
Green Cherry
Soft
Echo Screen

South Figaro Inside areas:
Tonic
Elixir

Mt. Koltz:
Tent
Guardian
Bandana
Tent

Returner's Hideout:
Green Cherry
Phoenix Down
Antidote
Ether
True Knight
Phoenix Down
Air Lancet
Potion
White Cape

Narshe in Edgar, Terra, Banon scenario:
Ether (upgrades later if left)

Figaro Cave with Locke/Celes scenario (only if you left the treasure from earlier; will upgrade again later):
X-Potion
Ether
Thunder Rod

South Figaro Basement:
500 Gil
1,500 Gil
1,000 Gil
Tent

South Figaro Basement area with monsters:
Iron Armor
Iron Helmet
Iron Shield
Halcyon
Sleeping Bag

South Figaro Basement Secret area:
Hyper Wrist
Magic Armlet
Ribbon
Hi-Ether
Hermes Shoes

Sabin's scenario, military Base Camp:
Peace Ring
X-Potion
MythrilGlove
Monster in a box (Telstar) = Green Beret
Leader drop: Black Belt

Sabin's Scenario Phantom Train:
Iron Armor
Iron Helmet
Sniper Sight
Phoenix Down
Monster in a box (Dark Bomb) = Hyper Wrist

Sabin's scenario Mobliz:
Phoenix Down
Elixir

Sabin's scenario, Nikeah:
Elixir

Sabin's scenario Serpent Trench:
Magic Armlet
Venom Claw

Narshe Battle:
Kefka Drop: Peace Ring

Narshe:
Elixir
Empty
Hyper Wrist
Sneak Ring
Wall Ring
ThiefKnife
X-Potion
5,000 Gil
Elixir

Kohlingen:
Sage's Miter
Elixir

Colosseum man's house in WOB:
Gigas Glove

Zozo:
Chainsaw
Ether
Man Eater
Thief Glove
Burning Fist
Ether
Potion
Mythril Rod

Zozo, top of Building where Terra is:
Hermes Shoes
X-Potion

Maranda:
Remedy
Revivify

Albrook:
Potion
Ether
Tent
Revivify
Elixir
Hi-Ether

Magitek Facility:
Flame Sabre
Ether
X-Potion
Remedy
Gold Shield
Thunderblade
DragoonBoots
GoldHelmet
IceBrand
Zephyr Cape
Tent
Gold Armor
Magicite

Cave to the Sealed Gate:
Assassin
Tempest
Coin Toss
Water Edge
Cat Claw
Genji Glove
X-potion
Magicite
Fire Skean
Magicite
Bolt Edge
X-Ether
UltimaWeapon
Tent

Imperial Castle:
Gigas Glove
X-Potion
Gale Hairpin
Hi-Ether
Elixir
Hyperion
Ether
NOTE: if you return to the banquet area after the airship cutscene with Cid, he will give you Maduin'sRing.

Sealed Gate outpost revisited and unlocked:
X-Potion
Cherub Down
8,000 Gil
Ether
Wall Ring
13,000 Gil
Hermes Shoes
Hi-Ether
20,000 Gil
Sniper Sight
X-Potion
Flame Sabre
Elixir

Doma Castle revisited:
Elixir
X-Potion
Remedy
X-Ether
Prayer Beads
Enhancer

Thamasa:
Revivify
Remedy
Warp Stone
Smoke Bomb
Dried Meat
Memento Ring

Burning House:
Blizzard Rod
Flame Rod

Esper Cave:
Healing Rod
Chocobo Suit
Fire Skean
Bolt Edge

Air Force drop: Atomic Rod

Floating Continent:
Murasame
Beret
Monster in a Box (Gingantos) = DaVinciBrush
Elixir

Collapsing House, Tzen:
Hi-Ether
Ether
Monster in a box (Phantom)
Atomic Rod
Hyper Wrist
Magicite
Monster in a box (Phantom)
Blood Sword

Mobliz Basement WOR:
Hi-Ether

South Figaro WOR (if left alone in the WOB):
Phoenix Down
X-Potion
Tent
Remedy 
Revivify
Tent
Elixir
Phoenix Down

Figaro Castle Basement WOR:
Royal Jacket
X-Ether
X-Potion
Elixir
Regal Crown 
Soul Staff (on the statue)

Figaro Cave WOR (if left alone in the WOB):
Hi-Ether
X-Potion
Hero Ring

Daryl's Tomb:
Genji Helmet
Holy Bracer
Muscle Belt
Exp. Egg
Hi-Ether
Monster in a box (Archdaemon) = Dancing Claw

Cave in the Veldt 161:
Zephyr Cape
Red Cap
Hi-Ether
KingBeast drop: BehemothSuit

Mt. Zozo:
Gold Hairpin
X-Potion
Ice Shield
Flame Shield
Thunder Shield
Storm Drgn drop: Aegis Shield

Narshe Mines WOR:
Elixir (if you left it from WOB)
Pod Bracelet (if you left it from WOB)
Ribbon (if you left it from WOB)
Moogle Charm (behind Mog)
Ice Dragon drop: Force Shield

Umaro's Cave:
Moogle Disk
Merit Award
Monster in a box (Tonberries) = Rare Marvel Shoes drop

Owzer's House:
Tao Robe
X-Potion
Ether

Opera House:
Earth Dragon drop: Safety Bit

Zone Eater's Stomach:
Fake Mustache
Ninja Star
X-Ether
RainbowBrush
Genji Armor
Fury Ring
Aegis Shield
Monster in a box (Defender) = Defender
Doom Darts

Cyan's Dream, Train:
Flame Shield
Gold Hairpin
Ice Shield
Sneak Ring

Cyan's Dream, Doma Castle (One treasure upgrades if left behind from outside the dream):
Elixir
X-Potion
Ninja Star (Upgrades from Remedy if left outside the dream)
X-Ether
Prayer Beads
Enhancer
Wrex Soul drop: Pod Bracelet

At the end of Cyan's Dream:
Masamune

Ancient Cave:
Elixir
Thief Hood
Monster in a Box (Tonberking) = Pug Boots
Gauntlet
Blizzard Orb
X-Potion

Ancient Castle:
Crystal Orb
X-Ether
Monster in a box (Yojimbo) = Offering
Excalibur
Odin drop: Zantetsuken
Flood Drgn drop = Oceanus Fork

Phoenix Cave:
Ribbon
Empty
Empty
Empty
Empty
Monster in a box (Gi Nattak) = Ragnarok
X-Ether
Skull Helmet
Cat Hood
RubyDragon drop: Magus Rod

Locke gives you these weapons at the end of Phoenix Cave:
X-Potion
Phoenix Down
X-Ether
Elixir
Aegis Shield
Valiant Knife

Fanatic's Tower:
Megalixir
Monster in a box (Magi-Pot) = Force Shield
X-Ether
Force Armor
Rocket Punch
Economizer
White Drgn drop: Force Helmet
After White Dragon fight: Megalixir

Kefka's Tower Outside:
Hypno Crown
Monster in a box (Ultros, Siegfried) = Aspergillum
Force Helmet
Royal Jacket
Thief Hood
Red Cap
Ninja Star
Oceanus Fork

Kefka's Tower Tunnels:
Minerva Gown
White Shield

Kefka's Tower Magitek area:
Ribbon
BehemothSuit
Murakumo

Kefka's Tower Rooms:
Fixed Dice
GoldDragon drop: Dragon Horn
Necro Drgn drop: Bone Mail

Kefka's Tower Labs:
M-Tek Rifle
Aegis Shield
Genji Shield
Force Armor

Guardian boss drop: Megalixir

3 Statues drops:
Zalera: Zanmato
Minerva: MinervaCrown
Brynhildr: Gungnir

Unlisted gained through other means:
Memento Ring (Relm is equipped with one, other is in Strago's house listed above)
Magi Exosuit (Leo comes equipped with it)
Sun Blade (Phunbaba drop)
Godhand (Vargas drop in WOR)


________________________________________________________________________________

V. Monster List (exported from FF3usME):
________________________________________________________________________________

-This is a full monster list along with all the stats of hte monsters and the items they drop and/or you can steal from them (exported from FF3usME).


F=fire, I=ice, L=lightning, P=poison, W=wind, p=pearl, E=earth, w=water

 ID#        Name    HP    MP Lev   Exp  Gold   Absorb   Null     Weak          RARE STEAL      COMMON STEAL         RARE DROP       COMMON DROP

 000       Guard    60    15   5    20    20 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 001     Soldier   115    50  11    28    35 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 002     Templar   440    50  11    45    96 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 003       Ninja  1800   130  27   572   700 -------- -------- --L--p--      Prayer Beads       Kunai Darts       Kunai Darts             Empty 
 004     Samurai  4800   500  40  1545   988 -------- -------- ---P----          Murakumo           Kotetsu           Kotetsu             Empty 
 005        Orog  3650   250  30   812   716 ---P---- -------- F----p--            Amulet          Revivify          Revivify             Empty 
 006  Mag Roader  1325   100  19   150   302 -I------ -------- F-------          Shuriken        Smoke Bomb             Empty             Empty 
 007  BloodBones  5963   500  46  1756  1555 ---P---- -------- F----p--          Murakumo           Kotetsu          Murasame             Empty 
 008     Knocker   202   100  10    51   186 -------- -------- ---P----          Guardian             Tonic             Tonic             Empty 
 009    Retainer  9000  2600  59  2300  2000 -------- -------- --------      Samurai Mail          Murasame           Tempest             Empty 
 010       Joker  2782   180  39   725   485 -------w ----W--- -I-P----          Hi-Ether             Ether             Cards             Empty 
 011    Cave Ape   300   100   9    65   150 -------- -------- -I-P----            Potion             Tonic             Tonic             Empty 
 012  Apokryphos  1985   195  26   600   482 -------- -------- --L--p-w      Sniper Sight            Potion            Potion             Empty 
 013         Oni 11380   900  56  2950   600 ---P---- -------- -----p--      Gold Hairpin          Hi-Ether           X-Ether             Empty 
 014      Shadow   337    90  12    42   105 ---P---- -------- F----p--            Remedy             Tonic             Tonic             Empty 
 015      Keeper  1000   190  13   318   350 ---P---- -------- -----p--            Potion          Revivify          Revivify             Empty 
 016  DeathRider  8320   200  29  1005  1876 ---P---- -------- F----p--      Diamond Helm            Potion            Potion             Empty 
 017       Grunt   152    50  10    70   128 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 018          Mu   133   100   7    43    69 -------- -------- --------             Tonic          Antidote             Tonic             Empty 
 019    Were-Rat    29    50   4    11    10 -------- -------- F-------             Tonic             Tonic             Tonic             Empty 
 020      Virago  2775    60  35   550  1000 -------- -------- ---P----      Diamond Shld              Tent              Tent             Empty 
 021   Rhinotaur   875   100   9   265   186 --L----- -------- --------            Potion             Tonic             Tonic             Empty 
 022  Iron Giant 40000   350  54 15000   800 -------- -------- --------      Thunder Shld       Iron Shield        Iron Armor             Empty 
 023  LesserWolf   105    50   5    30    30 -------- -------- F------w          Antidote             Tonic          Antidote             Empty 
 024   Stray Cat   192    50  10    38    80 -------- -------- --------            Potion             Tonic             Tonic             Empty 
 025        Lobo   145    50   5    25    20 -------- -------- F-------            Potion             Tonic             Tonic             Empty 
 026  Rottweiler   550    50  12   166    90 -------- -------- F-------            Remedy            Potion            Potion             Empty 
 027   Vomammoth   565    50   6    35    75 -------- -------- F-------            Potion             Tonic             Tonic             Tonic 
 028  ScoutArmor   800    80  13   300   200 -------- -------- --L----w            Potion      Phoenix Down      Phoenix Down             Empty 
 029   Baskervor  1052   100  22   426   433 -------- -------- --------         Gaia Gear            Potion            Potion             Empty 
 030   Wart Puck  4800   228  40  1383   936 -------- -------- F-------          X-Potion            Potion             Empty             Empty 
 031     Chimera  3250   200  22  1000   750 -------- -------- --------          Hi-Ether             Ether             Ether             Empty 
 032    Behemoth  5800   180  28  1500   500 -------- -------- -I------      Hermes Shoes             Empty          X-Potion             Empty 
 033    Minotaur  1550    82  26   500   375 -------- -------- --------          Knuckles            Potion             Ether             Empty 
 034    Pterodon   645    70  12   340   300 -------- -------- F-------            Potion             Tonic             Tonic             Empty 
 035  FossilFang  2800   219  20   332  1800 ---P---- -------- FI---p-w            Amulet          Revivify          Revivify             Empty 
 036  WhiteDrake  4595   400  44  2700  1169 -----p-- -------- F--P----        Drake Suit             Ether            Potion             Empty 
 037  DoomDragon 18008 10000  54  8000  2500 -------- ---P---- --------      Skull Helmet      Pod Bracelet          Hi-Ether             Empty 
 038  Brachosaur 46050 51420  77 19333     0 -------- -------- -I------       Muscle Belt          Hi-Ether            Ribbon             Empty 
 039  Tyranosaur 13300   420  57  8800     0 -------- -------- -I------      Phoenix Down             Empty            Potion             Empty 
 040   Dark Wind    42    50   5    15    30 -------- -------- F-------             Tonic             Tonic             Tonic             Empty 
 041       Ghast  2870   300  38   892   455 ---P---- -------- F----p--             Ether            Potion            Potion             Empty 
 042     Sahagin   362    60  15   156   200 -------- -------- ----W---            Remedy          Eyedrops          Eyedrops             Empty 
 043    Colossus  7990   233  39  2000  1221 ------E- -------- --------         Gaia Gear            Potion       Bone Mallet             Empty 
 044      Zenene   625    50  26   190   255 -------- ---P---- -----p--            Remedy              Soft              Soft             Empty 
 045     Trapper   555    80  19   200   182 -------- -------- --L----w             Ether        Smoke Bomb             Empty             Empty 
 046      Hornet   200    50   6    55    55 -------- -------- F-------            Remedy             Tonic              Soft             Empty 
 047  CrassHoppa   295    80  11    62   120 -------- -------- F---W---            Remedy             Tonic          Antidote             Empty 
 048      Wraith  2450   140  26   896   482 ---P---- -------- F----p--          Assassin      Sleeping Bag        Water Edge             Empty 
 049  Gilomantis  1350   110  26   500   603 -------- -------- F-------        Venom Claw             Empty        Venom Claw             Empty 
 050     Trilium   802   100  14   202   125 -------w ---P---- F-------            Remedy          Antidote          Antidote             Empty 
 051  Nightshade  3500   305  37   708   538 -------w -------- F-------          Tao Robe      Chocobo Suit      Chocobo Suit             Empty 
 052  White Croc 11500   600  56  5600   852 -------- -------w --------      Phoenix Down      Phoenix Down      Phoenix Down             Empty 
 053  Arch-Beast 60000 12000  72 19500  3000 -------- ---P---- --------       Cursed Ring          X-Potion          Exp. Egg             Empty 
 054  HermitCrab   258    50  12    82    89 -------- -------w --L-----            Remedy          Antidote          Antidote             Empty 
 055    T-Rexaur 12750   200  57  7800     0 -------- -------- -I------            Ribbon        Dried Meat         Pug Crown             Empty 
 056   Nautiloid   382   100  11   182   136 -------w -------- F-L-----            Potion          Eyedrops          Eyedrops             Empty 
 057     Piranha   268   100  11   135   122 -------w -------- --L-----       Kaiser Claw             Tonic             Tonic             Empty 
 058   Anguiform   850   150  13   100   350 -------w -------- --L-----            Potion      Phoenix Down      Phoenix Down             Empty 
 059  Reach Frog  2872   220  41   650  1200 -------- -------- -I------      DragoonBoots            Potion      Green Cherry             Empty 
 060      Lizard  1058    70  26   532   381 -------- -------- -I------            Remedy      Green Cherry              Soft             Empty 
 061  ChickenLip   600   155  18   150   137 -------- -------- -I------      Sleeping Bag             Tonic             Tonic             Empty 
 062    Slagworm 14896 10500  49    50    50 -------- -------- -I-----w          X-Potion            Remedy            Remedy             Empty 
 063  EliteTroop  2000   170  14   513  1250 -------- -------- ---P----            Elixir      Mythril Vest            Remedy            Remedy 
 064      Chupon 50305 55530  53 10000 10000 F------- -------- -I-----w             Empty             Empty        Excalipoor        Excalipoor 
 065   Guard Bot  5150   300  52  1700   650 -------- -------- --L----w       Bio Blaster      AutoCrossbow      NoiseBlaster             Empty 
 066  M-TekArmor   325   250   8    50    50 -------- -------- --L-----            Potion             Tonic            Potion            Potion 
 067    Spitfire  1300   170  24   300   400 -------- -------- --L-W---             Ether            Potion            Potion             Empty 
 068     Telstar  1500   250  14   200   500 -------- -------- --L----w          X-Potion            Potion       Green Beret       Green Beret 
 069    Sleipnir 20000  1956  47  6000  1000 -------- ---P--E- --------      Gold Hairpin             Ether          Hi-Ether             Empty 
 070     Vespula   300    50  16   101   169 -------- -------- -I-----w            Remedy              Soft              Soft             Empty 
 071        Flan   315   110  19   133    99 -------- ---PWpEw F-------          Magicite             Tonic             Tonic             Empty 
 072         Ing  1100    50  21   444   401 -------- ---P---w F-L-----            Amulet          Revivify          Revivify             Empty 
 073  Hybrid Dog   650    45  19   208   262 -------- -------- --L----w      Phoenix Down            Potion            Potion             Empty 
 074     Sekhmet  4150  1700  45  2280   853 -------- -------- --------          X-Potion      Phoenix Down          Knuckles             Empty 
 075      Cygnus  1600    73  19   533   250 -------- -------- --L----w            Remedy       Echo Screen       Echo Screen             Empty 
 076     Cactuar     3 60000  27    10    10 -------- -------- -I-----w          Magicite              Soft       Chef Skewer             Empty 
 077    Repo Man    38    50   5    20    22 -------- -------- ---P----             Tonic             Tonic             Tonic             Empty 
 078   Harvester   496    85  16    42  1533 -------- -------- ---P----      DragoonBoots      Star Pendant      Star Pendant             Empty 
 079       Bolla 17975  1555  58  5652  2250 ---P---- -------- --------       Muscle Belt          Antidote            Remedy             Empty 
 080       Naude  3000   195  24   100   500 -I------ ---PW--- F-L--p--           X-Ether             Ether             Empty             Ether 
 081    Gargoyle  3755   105  45  1052   452 -------- ---P---- -----p--            Remedy             Empty            Potion             Empty 
 082  Red Roader   296   100  18   155   289 -------- -------- -I------        Fire Skean       Echo Screen       Echo Screen             Empty 
 083  Zozo Gigas  3000    60  16   500   600 ------E- -------- ---P----       Gigas Glove            Potion            Potion             Empty 
 084    Tonberry  8000 15500  27  3000  3333 -------w -------- F-L-----      Tintinabulum           Lantern      Tintinabulum         Pug Cloak 
 085   Magic Pot   100 10000  31     4     1 FILPWpEw -------- --------            Elixir          Magicite          Magicite             Empty 
 086  Jumbo Flan  7275 10500  50  3333   400 -------- FILPWpEw --------        Super Ball             Empty          Magicite             Empty 
 087   Leech Bat   879   100  27   193   203 -------- -------- --L-----            Remedy            Potion            Potion             Empty 
 088    Buffalax  3152   218  26   752   352 -------- -------- F------w            Potion             Tonic             Ether             Empty 
 089       Aspik   355   330  12    40   108 -------w -------- F-------            Remedy             Tonic            Potion             Empty 
 090       Ghost   258    70  10    43    70 ---P---- -------- F----p--            Potion             Tonic             Tonic             Empty 
 091     Baretta  4050   120  33   796   252 -------- -------- --------            Remedy          Antidote              Soft             Empty 
 092    Sand Ray    76    50   6    38    45 -------- -------- -I-----w             Tonic          Antidote          Antidote             Empty 
 093     Areneid    95    50   6    32    72 -------- -------- -I-----w          Antidote             Tonic             Tonic             Empty 
 094  Abyss Worm  7800    70  40  2000  1850 ------E- ---P---- --------           X-Ether      Green Cherry          Revivify             Empty 
 095   Sand Worm  6750   100  30  1750  1822 -------- ------E- -I-----w             Ether            Potion            Potion             Empty 
 096    Teratorn  9500   330  38  1860  1169 -------- -------- --------       Cherub Down            Potion             Ether             Empty 
 097     Malboro  3972   980  30   780  1200 -------w ---P---- F-------          X-Potion             Empty            Remedy             Empty 
 098      Crawly   112    50   7    47    55 -------- -------- F-------            Remedy             Tonic             Tonic             Empty 
 099      Bleary   150    50   7    45    64 -------- -------- F-------          Antidote             Tonic             Tonic             Empty 
 100  Mega Armor  2926   400  21   575   700 -------- -------- --L----w      Phoenix Down            Potion            Potion             Empty 
 101     Trooper   292    60  13    71    88 -------- -------- ---P----        Iron Sword             Tonic             Tonic             Empty 
 102     General  1100    50  19   303   359 -------- -------- ---P----      Mythril Shld          Antidote          Antidote             Empty 
 103    Assassin  3982   240  30  1757  1768 -------- -------- --------       Mirage Vest       Kunai Darts          Shuriken             Empty 
 104  Hill Gigas  3750   150  27   727   792 -------- -------- ---P----             Flail            Potion            Potion             Empty 
 105  Piscodemon   800   125  20   400   392 -------- ---P---- --------         Flame Rod       Mythril Rod          Revivify             Empty 
 106  DarkDragon 25950   700  52  6027   700 ---P---- -------- --------        Drake Suit          Hi-Ether             Ether             Empty 
 107   Water Hag   700    90  17   256   308 -------- -------w F--P----       Green Beret       Mythril Rod       Mythril Rod             Empty 
 108   Iron Fist   628    65  15   139   157 -------- -------- ---P----          Headband             Tonic              Dirk             Empty 
 109       Lamia  5055  1150  46  2189   960 -------- ---P---- -----p--          X-Potion            Potion            Potion             Empty 
 110     Whisper   886    60  20   397   300 F--P---- -------- -I---p--          Revivify             Tonic             Tonic             Empty 
 111  PowerDemon  3558   360  29   439   350 ---P---- F------- -----p--            Amulet             Empty          Revivify             Empty 
 112   Osteosaur 12222  1327  40  3333  1500 ---P---- -------- F----p--       Blood Sword        Warp Stone        Warp Stone             Empty 
 113  Vector Pup   193    50  11   102    71 -------- -------- F-------            Potion             Tonic             Tonic             Empty 
 114  Leaf Bunny     1   100  23     4     1 -------- -------- -I-----w          X-Potion             Empty             Empty             Empty 
 115      Vermin   299    50  16    81   141 -------- -------- F-------            Potion          Antidote          Antidote             Empty 
 116  OldenGuard  5523    60  44  1555  1350 -------- -------- ---P----       Blood Sword              Soft        Iron Sword             Empty 
 117  RocketMech  1432    50  19   523   400 -------- -------- --L----w            Remedy          Antidote          Antidote             Empty 
 118    Tortoise  4893   200  35  1356  1205 -------w -------- --L-----             Ether      Phoenix Down            Remedy             Empty 
 119     Cruller  2126   100  28   410   700 -------- ---P---- --------            Remedy            Potion             Empty             Empty 
 120       Atlas 65000 30000  79 33500 20000 -------- FILP--E- --------      Orb of Zemus            Elixir      Orb of Zemus             Empty 
 121       Fidor   750    50  13    92    50 -------- -------- F-------            Potion      Phoenix Down      Phoenix Down             Empty 
 122      Tusker   450   100  10   150    90 -------- -------- F-------            Potion             Tonic             Tonic             Empty 
 123       Dingo  1112    50  17   300   300 -------- -------- --------        Tiger Mask            Potion            Potion             Empty 
 124      Iguion  2100   100  36   698   465 -------- -------- --------            Remedy            Potion            Potion             Empty 
 125   Gigantuar 30000  4500  91     0  1000 -------- -------- --------             Empty             Empty         Pug Boots         Pug Boots 
 126         Aps 12500   354  36  4928  1889 -------- -------- --------       Bone Mallet            Potion           Hawkeye             Empty 
 127       Frost   986   100  32   310   265 -I------ -------- F-------             Ether            Potion            Potion             Empty 
 128    Monolith  5500   500  56  1885   340 -------- -------- --------      Chocobo Suit              Soft              Soft             Empty 
 129  Warrioress  7855   400  51  2823  1236 -------- -------- ---P----      Heroine Gown            Potion      White Shield             Empty 
 130     Zombone  2998   160  21   843   309 ---P---- -------- F----p--            Amulet          Antidote          Revivify             Empty 
 131      Dragon  8900   850  29  2800   750 -------- -------- --L-----       Genji Glove            Potion            Remedy            Potion 
 132    Brontaur 22500 12850  52 10500  1000 -------- -------- -I------           X-Ether        Dried Meat       Genji Glove             Empty 
 133     Dahling  5500   550  37   953   786 -------- -------- ---P----      RainbowBrush      DaVinciBrush      MagicalBrush             Empty 
 134     Cirpius   199   100  10    47    72 -------- -------- --------              Soft              Soft              Soft             Empty 
 135       Kamui  5789   219  44  1583   869 -------- -------- --LP----          Murakumo            Ashura           Tempest             Empty 
 136   GoldGiant  9450  1000  59    10 10000 -------- ------E- --------         Gold Fist       Gold Shield        Gold Armor             Empty 
 137          Zu 10000   200  29  1250   855 -------- -------- ----W---          Hi-Ether      Phoenix Down      Phoenix Down             Empty 
 138  Clay Golem  7650   198  46  2955   485 -------- -------- ------E-            Remedy              Soft              Soft             Empty 
 139   Pipsqueak   600    75  27   251   327 -------- -------- --L----w             Tonic             Tonic             Empty             Empty 
 140  MindFlayer  3500   400  31  1058   400 -------- ---P---- --------        Soul Staff         Flame Rod      Blizzard Rod             Empty 
 141     Vulture   800    50  17   285   200 -------- -------- ----W---        Peace Ring            Potion            Potion             Empty 
 142   Delta Bug  1025   122  29   442   355 -------- -------- --------              Soft            Potion            Potion             Empty 
 143  Blood Horn  3750   187  35   997   623 -------- -------- --------      Phoenix Down            Potion            Potion             Empty 
 144    Sprinter   602   100  11   100   125 -------- -------- F-------            Remedy          Antidote             Tonic             Empty 
 145      Exoray  1435   112  29   258   267 ---P---- -------- F----p--      Phoenix Down          Revivify          Revivify             Empty 
 146     Duelist  9200   100  56  2522  1500 -------- -------- ---P----          Defender          Enhancer      CrystalSword             Empty 
 147   Bloompire    12   400  26   410   700 -------w ---P---- F-------       Echo Screen             Tonic             Tonic             Empty 
 148  Primordite   206    50  11    72    96 -------- -------- --L-----            Potion             Tonic             Tonic             Empty 
 149  M-TekEagle  4000   200  40  1102   412 -------- -------- --L----w          Hi-Ether             Ether          Hi-Ether             Empty 
 150  Allosaurus  9850   150  44  4311  1000 -------- -------- -I------          X-Potion      Phoenix Down      Phoenix Down             Empty 
 151     Antlion  1026   100  26   314   520 -------- -------- -IL----w            Potion             Tonic             Tonic             Empty 
 152    Mesosaur   896   200  26   397   324 -------- -------- -I------      DragoonBoots            Remedy             Empty             Empty 
 153    Basilisk  5993  1020  36  1463  1056 -------- -------- -I------             Ether             Ether      Green Cherry             Empty 
 154  Flood Naga  3523   200  38   927   726 -------- F--P---- -I---p--        Warp Stone              Soft            Remedy             Empty 
 155    Lamentor   193    50  11    80    80 ---P---- F------- -I------            Potion             Tonic             Tonic             Empty 
 156       Dante 12200 16000  32  1875  1500 -------- ----WpEw --------        Gold Lance      Mythril Pike        Gold Lance             Empty 
 157     Funguar   437   100   9   140   101 ---P---w -------- F------w            Remedy          Antidote          Antidote             Empty 
 158    Hecteyes  1350   100  33   500   100 -------- -------- --L----w             Ether            Potion             Empty             Empty 
 159  HeavyArmor  1000   200  13   350   500 -------- -------- --L----w       Iron Helmet             Tonic       Iron Helmet            Potion 
 160      Chaser  1350   140  19   600   366 -------- -------- --L----w        Smoke Bomb        Smoke Bomb             Empty             Empty 
 161   Dreadnaut 39700  9000  57 10500  7500 -------- -------- --L----w          War Claw             Empty          Chainsaw             Empty 
 162     Ahriman  3209   300  43  1385   826 ---P---- -------- -----p--          Antidote          Antidote            Remedy             Empty 
 163    Intangir 10000 16000  28     0     0 -------- ---PWpEw --------          Magicite            Remedy             Empty             Empty 
 164   Float Eye  1850   220  26   612   703 ---P---- -------- F----p--          Revivify          Eyedrops          Eyedrops             Empty 
 165    Mad Ogre  4500   180  33  1025   825 -------- -------- --------       Bone Mallet      Green Cherry            Remedy             Empty 
 166    Ging-Ryu  9257   444  44  2040   806 -------- -----p-- --------      Dancing Claw              Soft        Warp Stone             Empty 
 167     Crawler   922   500  28   232   323 -------- -------- -I------            Remedy            Potion            Potion             Empty 
 168      Goblin   168   100   8    41   200 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 169  Neckhunter  2900   136  35   688  2850 -------- -------- ---P----           Hawkeye      Morning Star    <$7E>Boomerang             Empty 
 170     Grenade  9000  1000  27  3000  1200 F------- ---P---- -I-----w        Fire Skean        Smoke Bomb        Fire Skean             Empty 
 171     Allurer  5000   430  40  1323   551 -------- -------- ---P----          Hi-Ether             Ether             Ether             Empty 
 172  PandoraBox  1728   350  39   586   461 ---P---- -------- F----p--          Hi-Ether            Potion             Empty             Empty 
 173  DoomKnight  3819   100  21  1450   769 -------- -------- --------          Gauntlet       Thief Knife          Knuckles             Empty 
 174    Gigantos 10001  1120  25  5000  1000 -------- -------- ---P----            Elixir          X-Potion      DaVinciBrush      DaVinciBrush 
 175    Cerberus  3856   180  33  1200   855 -------- -------- --------        Smoke Bomb       Echo Screen       Echo Screen             Empty 
 176   Hellhound   952    50  50  2116  1375 -------- F------- -------w      Chocobo Suit             Empty        Peace Ring             Empty 
 177     Pumpkin  1253   128  25   356   497 -------- -------- F-------          Hi-Ether            Potion            Potion             Empty 
 178  Tumbleweed     1   100  23     4     1 -------- -------- -------w             Empty             Empty             Empty             Empty 
 179   Coelecite   700    50  20   252   255 F------- -------- -I------            Potion             Tonic             Empty             Empty 
 180      Amarok  4275   200  32   612   412 -------- F--P-p-- ------Ew             Empty             Empty      Phoenix Down             Empty 
 181       Wight   425    84  12    50   150 ---P---- -------- F----p--            Potion             Tonic             Tonic             Empty 
 182     Warlock   395   120  13   185   108 ---P---- -------- F----p--      Blizzard Rod             Tonic             Tonic             Empty 
 183  Evil Oscar  8875   500  55  2800  1296 -ILPW-Ew -------- F-------           X-Ether            Remedy            Remedy             Empty 
 184   Alligator   673    50  23   188   133 -------- -------- -IL-----            Potion             Empty             Empty             Empty 
 185      Garuda  3350   100  27   593   812 -------- -------- --------             Ether            Potion            Potion             Empty 
 186    Karkinos  2000    50  24   657   189 -------- -------w --L-----          Hi-Ether            Potion             Ether             Empty 
 187    Red Wolf   278    50  10   122    98 -------- -------- --------            Potion             Tonic             Tonic             Empty 
 188   Gigantoad   500   100   8   220   170 -------w -------- F-L-----          Eyedrops             Tonic             Tonic             Empty 
 189     Shinobi  8050   400  18  2600  2800 -------- -------- --------        Ninja Star          Shuriken       Mirage Vest             Empty 
 190   Giant Liz  8192   120  51  3033  1286 -------- -------- --------            Remedy          Antidote              Soft             Empty 
 191   Lost Soul  4503   500  47  1420   624 F--P---- -------- -----p-w          Revivify            Potion            Potion             Empty 
 192     Phantom   455   200  26   208   421 -------- FILP---- ----Wp--            Remedy          Antidote          Antidote             Empty 
 193   Hemophyte  9823  1600  56  2790   200 -------- -------- ---P----          Masamune           Tempest          Murasame             Empty 
 194  RoyalGuard  1720   500  21   185   300 -------- -------- ---P----           Halcyon             Ether          Magicite             Empty 
 195       Nomad  2580   115  26   643   355 -------- -------- ---P----          Assassin          Guardian         Man Eater             Empty 
 196      Wizard  4500  1000  50  1320   791 -------- ---P---- -----p--       Healing Rod         Flame Rod        Atomic Rod             Empty 
 197    Scrapper  3122    68  34   710  1896 -------- -------- ---P----            Remedy          Antidote          Antidote             Empty 
 198  Catoblepas  6982   500  46  2255   826 -------- ---P---- --------        White Cape      Green Cherry      Green Cherry             Empty 
 199    Commando   633    50  18   188   255 -------- -------- --LP---w      Mythril Vest              Tent      Sleeping Bag             Empty 
 200   Vampiress  4982   240  38  1757   672 ---P---- -------- -----p--             Ether        Warp Stone        Warp Stone             Empty 
 201       Mimic  1955   300  33   552  1000 -------- -------- --------            Remedy        Warp Stone      Green Cherry             Empty 
 202  SlamDancer   786   120  14   188   236 -------- -------- ---P----          Guardian          Eyedrops        Air Lancet             Empty 
 203     Velamyu   878    37  28   200   255 -------- -------- --------            Remedy            Potion            Potion             Empty 
 204    Brainpan  1400  1000  25   400   400 ---P---- -------- F-L--p--      Magic Armlet             Empty             Ether             Empty 
 205  King Gigas 19500   489  53  7050  1500 -------- -------- ---P----           X-Ether            Potion          X-Potion             Empty 
 206       Troll  3762   200  32   797   398 -------- -------- --------      Gale Hairpin              Soft              Soft             Empty 
 207        Bomb   175    50   8    35    73 F------- ---P---- -I-----w            Potion             Tonic            Potion             Empty 
 208     Harrier   877    80  23   262   396 -------- -------- --------        Peace Ring        Warp Stone        Warp Stone             Empty 
 209    Rat King   800    50  16   123   350 -------- -------- --------       Thief Knife          Antidote        Air Lancet             Empty 
 210   Centipede  3650    25  34  1228   196 -------- -------- --------             Ether             Empty            Remedy             Empty 
 211       Ghoul  3386   200  47   726   670 ---P---- -------- F----p--       Echo Screen            Potion      Prayer Beads             Empty 
 212  ProtoArmor   972   125  19   499   296 -------- -------- --L-----             Flash      NoiseBlaster       Bio Blaster             Empty 
 213  Sand Horse  3500   600  27   475   726 -------- -------- F------w             Empty            Potion             Empty             Empty 
 214   Adamantor 47533   750  59 15582  8500 -------- FILP---- --------             Empty             Empty      Adamant Fist             Empty 
 215      Haniwa 65500 50000  99 40000 10000 -------- ---P--E- --------             Empty             Empty       Kupo Shades       Kupo Shades 
 216        Wyrm  2802   200  26   812  1000 -------- -------- --L-----      DragoonBoots             Empty             Empty             Empty 
 217       Omega 55000  5000  71 30000  8000 -------- FI-PW--- --------      HyperBlaster          X-Potion      HyperBlaster           X-Ether 
 218   Prototype 21150  2050  56 11250  5500 -------- ---P---- --L----w      Rocket Punch        Super Ball      Rocket Punch             Empty 
 219      Coeurl  2400   300  28   626   524 -------- ----W-E- ---P----         Gaia Gear      Sleeping Bag         Gaia Gear             Empty 
 220   Brain Bug  1000   350  33   521   498 -------- -------- --------              Soft             Empty          Revivify             Empty 
 221  Gigas Worm   955   150  28   236   239 -------- ---P---- --------            Potion             Empty             Empty             Empty 
 222     Balloon   585    80  22   289   265 F------- ---P---- -I-----w      Phoenix Down        Smoke Bomb        Smoke Bomb             Empty 
 223      Bandit   385    50  15    90   202 -------- -------- ---P----      RegalCutlass              Dirk      RegalCutlass             Empty 
 224  GreatBeast 15500   700  58  5555  2800 -------- -------- --------      BehemothSuit          X-Potion          Cat Claw             Empty 
 225      Humpty   822   100  27   418   297 -------- -------- --------             Empty      Green Cherry             Empty             Empty 
 226     Goggler  1000   100  21   200   279 -------- -------w --L-----            Remedy             Tonic             Tonic             Empty 
 227   Skycopter  1800   180  25   500   300 -------- -------- --L-W---          Hi-Ether             Ether             Ether             Empty 
 228  Vectagoyle 16375   880  57  5000  1550 -------- -I--W--- --------      Blizzard Orb            Remedy      Phoenix Down             Empty 
 229  BlackWaltz  2580   800  38   970   333 ---P---- F------- -I-P-p--         Gaia Wand        Warp Stone        Warp Stone             Empty 
 230       Mummy  1923   100  36   372   375 ---P---- -------- F----p--            Remedy            Potion          Eyedrops             Empty 
 231  Life Eater  9700   200  32  1489   347 -------- -------- --------         Bolt Edge        Smoke Bomb         Bolt Edge             Empty 
 232  Burnt Flan   900   155  36   333   333 -------- -------- -I------       Echo Screen            Potion             Empty             Empty 
 233  Sea Flower   278    98  12    48    86 -------w -------- F-L-----             Ether          Antidote          Antidote             Empty 
 234   Red Giant 20970   700  52  5722   500 -------- -------- --L----w       M-Tek Rifle             Drill          Chainsaw             Empty 
 235        Ogre  1175    82  16   403   300 -------- -------- ---P----            Remedy          Antidote          Antidote             Empty 
 236   Tot Aevis 30000  1000  49  8500  1262 -------- -------- --------        Safety Bit      Phoenix Down      Phoenix Down             Empty 
 237    Searcher  7997   200  53  2001   900 -------- ---P---- --L----w        Super Ball        Smoke Bomb        Warp Stone             Empty 
 238        Ochu  1482   104  23   368   436 -------w -------- F-------            Remedy              Soft              Soft             Empty 
 239   Hobgoblin   500    50  11   105   225 -------- -------- ---P----            Potion             Tonic             Tonic             Empty 
 240      Medusa 11962   375  40  3550   526 -------- ---P---- -----p--         Wall Ring              Soft        Jewel Ring             Empty 
 241    Skeleton   285   100  12    30    85 ---P---- -------- F----p--            Potion             Tonic             Empty             Empty 
 242  HadesGigas 11000   590  36  3000  2500 -------- -------- ---P----       Muscle Belt            Potion            Potion             Empty 
 243        Naga  1775   150  21   593   276 -I-P---- -------- F----p--          Revivify          Antidote          Antidote             Empty 
 244    Vaporite   275    50  12   135    82 --L----- -------- F----p--            Potion          Antidote          Antidote             Empty 
 245   Gold Bear   650    50  13   377   288 -------- -------- --------            Potion             Tonic             Tonic             Empty 
 246   Automaton  6200   390  52  2200  1850 -------- -------- --L----w       Debilitator        Smoke Bomb             Drill             Empty 
 247     Remnant  7020  9900  49  3022   826 ---P---- -------- F----p--             Empty             Empty             Empty             Empty 
 248        Warg   405    50  14   103   111 -------- -------- --------            Potion        Dried Meat        Dried Meat             Empty 
 249     Didalos 40350   900  59 10076   250 ---P---- -------- -----p--         Hero Ring             Ether      Phoenix Down             Empty 
 250      Wyvern  1285    95  18   424   322 -------- -------- -I------      DragoonBoots            Potion            Potion             Empty 
 251    Evil Eye 10000   300  51  2820   800 -------- ---P---- --------        Doom Darts          Hi-Ether             Empty             Empty 
 252  Death Mask 10000   550  52  3042   670 -------- ---PW--- --L----w           X-Ether      AutoCrossbow             Flash             Empty 
 253      Sentry   400    50  18   115   100 -------- ---P---- --L----w             Ether             Tonic             Empty             Empty 
 254          Io 11262  1550  39  3253  1995 -------- ---PW-E- --L--p-w      PhaseBlaster        Smoke Bomb             Empty             Empty 
 255   Siegfried 32760  6000  53     0     0 -------- -------- ---P----       Mirage Vest         Boomerang        Doom Darts          X-Potion 
 256       Whelk 50000   120   4     0     0 --L----- -------- --------             Empty             Empty             Ether             Ether 
 257  Archdaemon 13500   800  32     0  1000 ---P---- -------- -----p--           X-Ether           X-Ether      Dancing Claw      Dancing Claw 
 258     Marshal   600   150   9   100   300 -------- -------- ---P----       Kunai Darts       Kunai Darts            Potion            Potion 
 259      Vargas 13550   220  12   250   500 -------- -------- ---P----       Kaiser Claw           Bandana             Empty             Empty 
 260  TunnelArmr  2250   900  16   500   250 -------- -------- --L----w       Thief Knife        Air Lancet             Empty             Empty 
 261  King Beast 35000  9999  49   500   500 -------- -------- F--P----          X-Potion          Revivify      BehemothSuit      BehemothSuit 
 262  GhostTrain  3775   350  14   500   500 ---P---- -------- F-L--p--             Empty             Empty              Tent              Tent 
 263    Dadaluma  8500  1005  22   500  1210 -------- -------- ---P----        Sneak Ring        Black Belt             Empty             Empty 
 264       Shiva  4000   500  21     0     0 -I------ --LPWpEw F-------             Empty             Empty             Empty             Empty 
 265       Ifrit  4400   600  21     0     0 F------- --LPWpEw -I------             Empty             Empty             Empty             Empty 
 266  Number 024 10001  2000  24  1000   500 -------- -------- --------       Blood Sword      Thunderblade             Empty             Empty 
 267  Number 128  4376   810  23   800   500 -I------ -------- --------           Tempest           Tempest             Empty             Empty 
 268  SteelGiant 33000  5000  86  5000  5000 -------- ---P---- --L----w      CrystalSword      CrystalSword             Empty             Empty 
 269       Crane  2300   447  23   500   250 --L----- -------- -------w             Flash      AutoCrossbow             Empty             Empty 
 270       Crane  3000   447  24   500   250 F------- -------- --L----w       Debilitator      NoiseBlaster             Empty             Empty 
 271  Uncle Ulty 40000  5000  53  8000  5000 -I------ -------- F--P----            Elixir            Elixir       Aspergillum       Aspergillum 
 272   Sasquatch 19200  6990  33  1000    10 -I------ -------- F--P----             Empty             Empty             Empty             Empty 
 273    Tianlong 60000 60000  76 65535 30000 FIL----- ---PW-Ew --------            Elixir         Megalixir             Empty             Empty 
 274    Guardian 65500 30000  67 10000 10000 -------- -------- --L----w            Elixir             Empty         Megalixir         Megalixir 
 275   Air Force  9350   750  25  1000  1000 -------- -------- --L----w            Elixir           X-Ether        Atomic Rod        Atomic Rod 
 276     Warmech 36500 20000  96 40000 10000 -------- ---PW-E- --------             Empty             Empty       Mech Helmet       Mech Helmet 
 277       Mazin 65000 20000  93 60000 20000 -------- -------- --------             Empty          Exp. Egg             Empty          Purifier 
 278  FlameEater  8500   480  26   500   500 F------- --LP-pE- -I------       Flame Sabre       Flame Sabre             Empty             Empty 
 279      Ultima 29750  5000  37  1000  1000 -------- -------- --------            Ribbon            Elixir            Elixir            Elixir 
 280      Nerapa  5600   280  26  1000   500 F------- ---PW-Ew -IL--p--           X-Ether          Hi-Ether           Tempest             Empty 
 281  King Beast 20000  1600  43     0     0 -------- -------- F--P----          Murasame      Chocobo Suit             Empty             Empty 
 282       Kefka 63001 60000  83     0     0 -------- -------- --------             Empty             Empty             Empty             Empty 
 283    Tentacle  8000   800  31   500   250 F------- -------- -I-----w             Empty             Empty             Empty             Empty 
 284  Tomb Guard 35000  1721  37  1000  1000 ---P---- -I------ F-------          X-Potion             Empty            Elixir             Empty 
 285   Doom Gaze 55555 38000  68  5000  5000 -I-P---- -------- F----p--             Empty             Empty             Empty             Empty 
 286  Chadarnook 56000  9400  37     0     0 -----p-w -------- F-------             Empty             Empty             Empty             Empty 
 287      Curley 16750  2000  47  1000  1000 F------- -------- -I-P---w           X-Ether          Hi-Ether             Empty             Empty 
 288       Larry 12500  2000  47  1000  1000 -I--W--- -------- F--P----          X-Potion            Potion             Empty             Empty 
 289         Moe 14500  2000  47  1000  1000 --L----- -------- ---P----            Elixir            Elixir             Empty             Empty 
 290    Wrexsoul 33333  5066  53 10000 10000 F------- ---P---- -I------      Memento Ring             Empty      Pod Bracelet      Pod Bracelet 
 291       Hidon 30000 12500  43  2500  1000 ---P---- -------- F----pE-      Skull Helmet        Warp Stone             Empty             Empty 
 292     Yojimbo 45620  7400  61  1000 30000 -------- -------- ---P----          Murakumo          Murasame          Offering          Offering 
 293  Lv30 Magic  4500   700  54     0     0 ---P---- -------- -----p--          Hi-Ether             Ether             Ether             Empty 
 294        Odin 40000  1000  55     0     0 -------- -------- --L-----             Empty             Empty       Zantetsuken       Zantetsuken 
 295      Zalera 65000  4800  73     0     0 -I-P---- -------- -----p--        Safety Bit           X-Ether           Zanmato           Zanmato 
 296     Minerva 59000 19000  68     0     0 --L--p-- -------- --------      Heroine Gown            Elixir      MinervaCrown      MinervaCrown 
 297   Brynhildr 60000 18900  67     0     0 F---W--- -------- ---P----       Storm Reaper     Storm Reaper           Gungnir           Gungnir 
 298       Kefka 65535 38000  83     0     0 -------- ---P---- --------           Gungnir           Gungnir             Empty             Empty 
 299  Lv40 Magic  4950  1000  55     0     0 -------- F------- -I------          Hi-Ether             Ether             Ether             Empty 
 300      Ultros  4500   640  13     0     0 -------w -------- F-L-----             Empty             Empty             Empty             Empty 
 301      Ultros  5001   500  19     0     0 -------w -------- F-L-----            Elixir          X-Potion             Empty             Empty 
 302      Ultros 27200   750  25     0     0 -------w -------- F-L-----      Gold Hairpin        White Cape             Empty             Empty 
 303      Chupon 10001 40000  26     0     0 F------- -------- -I-----w           X-Ether          X-Potion             Empty             Empty 
 304  Lv20 Magic  3550   500  51     0     0 -------- -------- ---P----          Hi-Ether             Ether             Ether             Empty 
 305   Ziegfried   100   500   7     0     1 -------- -------- ---P----             Empty             Empty      Green Cherry      Green Cherry 
 306  Lv10 Magic  1800   300  48     0     0 -------- -------- F----p--          Hi-Ether             Ether             Ether             Empty 
 307  Lv50 Magic  6700  2000  57     0     0 -------- -------- ---P----          Hi-Ether             Ether             Ether             Empty 
 308  Whelk Head  1850  1000   6   400   100 -------- -------- --------             Empty             Empty             Tonic             Tonic 
 309    Magi-Pot 30000   999  88     0     0 FILPWpEw -------- --------          X-Potion             Ether      Force Shield      Force Shield 
 310      Vargas 32760  6000  53  4000  5000 -------- -------- ---P----      Skull Helmet      Dancing Claw           Godhand           Godhand 
 311  Tyranosaur 19000   600  57  9400     0 -------- -------- -I------       Chef Skewer             Empty       Chef Skewer             Empty 
 312  TonberKing 37500  1200  73  2500  5000 -------w -------- --------            Elixir            Elixir         Pug Boots         Pug Boots 
 313  Lv60 Magic  7230  5000  58     0     0 ----W-Ew -------- --L-----          Hi-Ether             Ether             Ether             Empty 
 314    Merchant   119    20   5     0     0 -------- -------- ---P----          Guardian        Plumed Hat             Empty             Empty 
 315  B-Day Suit   100   100   6     0     0 -------- -------- ---P----             Empty             Empty             Empty             Empty 
 316    Tentacle  6500   700  32   500   250 -I-----w -------- F-------             Empty             Empty             Empty             Empty 
 317    Tentacle  5650   600  33   500   250 --L----w -------- --------             Empty             Empty             Empty             Empty 
 318    Tentacle  4600   500  34   500   250 ------Ew -------- --------             Empty             Empty             Empty             Empty 
 319  RightBlade   500   150  21     0     0 -I------ -------- --------           X-Ether             Empty             Empty             Empty 
 320  Left Blade   900   470  22     0     0 -I------ -------- --------          X-Potion             Empty             Empty             Empty 
 321    Absorber  5000     1  69     0     0 -------- -------- --------             Empty             Empty             Empty             Empty 
 322  Tonberries 14001 11000  99  1000  2500 -------w -------- F-------      Marvel Shoes             Empty      Marvel Shoes         Pug Crown 
 323  Lv70 Magic  8000  3000  56     0     0 -------- F------- -I-----w          Hi-Ether             Ether             Ether             Empty 
 324       Esper 35000 50000  62  5000  2500 -I------ --LPWpEw F-------            Elixir            Elixir           X-Ether             Empty 
 325   Laser Gun  3500   335  24     0     0 -------- -------- --L----w           X-Ether           X-Ether             Empty             Empty 
 326       Speck   470   285  25     0     0 -------- -------- --L----w      Pod Bracelet            Amulet             Empty             Empty 
 327  MissileBay  3500  7000  25     0     0 -------- -------- --L----w       Debilitator       Debilitator             Empty             Empty 
 328  Chadarnook 22000  7600  41  2500  1000 --LP---- -------- F----p--            Elixir           X-Ether           X-Ether             Empty 
 329  Ice Dragon 30000  9000  74  1000  5000 -I------ --L----w F--P----            Elixir            Elixir      Force Shield      Force Shield 
 330       Kefka  4000  3000  18   500   500 -------- -------- ---P----            Elixir          Hi-Ether        Peace Ring        Peace Ring 
 331  Storm Drgn 42000  5000  74  1000  5000 ----W--- --L----w --------       Genji Glove          X-Potion      Aegis Shield      Aegis Shield 
 332  Earth Drgn 38000 16500  53  1000  5000 -------- ------E- --------            Elixir           X-Ether        Safety Bit        Safety Bit 
 333       Ipooh   580    60  11     0     0 -------- -------- F-------             Ether            Potion             Empty             Empty 
 334      Leader   756    50  12   100    50 -------- -------- ---P----             Empty             Empty        Black Belt        Black Belt 
 335    Defender 15000   200  44  2000  2000 -------- -------- --------             Empty             Empty          Defender          Defender 
 336  GoldDragon 62000  5000  62  1000  5000 --L----- ----W--- --------      Marvel Shoes      Gold Hairpin  <$65>Dragon Horn  <$65>Dragon Horn 
 337  Necro Drgn 59850  6000  86  1000  5000 ---P---- -------- -----p--      Force Helmet            Elixir         Bone Mail         Bone Mail 
 338  Flood Drgn 34000  5000  69  1000  5000 -------w -I-P---- --------      Charm Bangle          X-Potion      Oceanus Fork      Oceanus Fork 
 339  RubyDragon 39700  7000  67  1000  5000 F------- ---PW--- -I------      Flame Shield          X-Potion         Magus Rod         Magus Rod 
 340      Caribe    10    60   9     0     0 -------- -------- --L-----             Empty             Empty             Empty             Empty 
 341     Rizopas  2200    39  16   250   250 -------w -------- --L-----             Empty             Empty            Remedy            Remedy 
 342   Dark Bomb  1520 10000  19   250   100 F--P---- -------- F----p--             Empty             Empty       Hyper Wrist       Hyper Wrist 
 343   Short Arm 30000 10000  73     0     0 -------- -------- -------w         Megalixir         Megalixir             Empty             Empty 
 344    Long Arm 35000 10000  73     0     0 -------- -------- ----W---         Megalixir         Megalixir             Empty             Empty 
 345      Visage 55000 10000  74     0     0 -------- ------E- F-------       Zantetsuken       Zantetsuken             Empty             Empty 
 346       Tiger 47000 10000  70     0     0 ------E- -------- -I------         Excalibur         Excalibur             Empty             Empty 
 347     Machine 35000 10000  73     0     0 -------- -------- --L-----      UltimaWeapon      UltimaWeapon             Empty             Empty 
 348       Magic 52000 10000  72     0     0 -------- -------- ------E-      ValiantKnife      ValiantKnife             Empty             Empty 
 349       Power 38000 10000  73     0     0 -------- -------- ---P----          Ragnarok          Ragnarok             Empty             Empty 
 350        Lady  9999 10000  58     0     0 FILPWpEw -------- FILPWpEw          Illumina          Illumina             Empty             Empty 
 351        Rest 60000 10000  71     0     0 -------- -------- --------           Zanmato           Zanmato             Empty             Empty 
 352    Hidonite  3750  1000  43     0     0 FILPWp-w -------- --------      Green Cherry      Green Cherry             Empty             Empty 
 353    Hidonite  3750  1000  43     0     0 ---P---- -------- F----p--            Remedy            Remedy             Empty             Empty 
 354  Dark Kefka 65535 50000  86     0     0 ---P---- FIL-W-Ew --------      Dark Eternal      Dark Eternal             Empty             Empty 
 355  Lv80 Magic  9000  2800  53     0     0 ---P---- -------- -----p--          Hi-Ether             Ether             Ether             Empty 
 356  Lv90 Magic 10500  9000  55     0     0 ----W--- -----pEw ---P----          Hi-Ether             Ether             Ether             Empty 
 357  White Drgn 45000 12000  71  1000  5000 -------- FIL--p-- ---P----      Pod Bracelet      Pod Bracelet      Force Helmet      Force Helmet 
 358  MagiMaster 50000 50000  68  5000 10000 -------- -------- --------       Crystal Orb       Crystal Orb            Elixir             Empty 
 359   SoulSaver  3366   566  41     0     0 F----p-- -------- -I------            Elixir           X-Ether             Empty             Empty 
 360      Ultros 18600  8000  26     0     0 -------w -------- F--P----      Prayer Beads      Prayer Beads             Empty             Empty 
 361  Still Life  8832   500  37  2331  1574 -------- -------- F-------      Gale Hairpin      MagicalBrush             Empty             Ether 
 362  Arch-Fiend 60000 30000  93 60000 30000 ---P---- F------- --------             Empty             Empty <$5B>Fallen Guard <$5B>Fallen Guard 
 363    Phunbaba 30000 10000  31     0     0 --L----- -------- ---P----             Empty             Empty             Empty             Empty 
 364    Tianlong 65500 65000  99 65500 40000 FIL----- ---PW-Ew --------             Empty             Empty  <$5C>Dragon Ring  <$5C>Dragon Ring 
 365    Phunbaba 40000 10000  31  1000 10000 --L----- -------- ---P----            Elixir            Elixir         Sun Blade         Sun Blade 
 366                 Dummy
 367                 Dummy 
 368                 Dummy
 369  Zone Eater  8700 57000  61  1750  2000 -I------ F-LPW-Ew -----p--             Ether        Warp Stone        Warp Stone             Empty 
 370                 Dummy
 371  Randomizer 65535  9999  99     0     0 -------- -------- --------             Empty             Empty             Empty             Empty 
 372                 Dummy
 373     Officer   152    50   7     0     0 -------- -------- ---P----        Iron Armor      RegalCutlass             Empty             Empty 
 374   Gi Nattak 54500 10000  57  5000  5000 ---P---- -------- F----p--             Empty             Empty          Ragnarok          Ragnarok 
 375                 Dummy
 376                 Dummy 
 377  Arch-Fiend 47500 30000  93 60000 30000 ---P---- F------- --------       Cursed Ring         Megalixir             Empty             Empty 
 378       Djinn 50001 10000   2     0     0 -------- -------- --------             Empty             Empty             Empty             Empty 
 379                 Dummy
 380                 Dummy
 381      Ultima 60000 19000  67  5000  5000 ---PWpEw -------- --------       Crystal Orb       Blood Sword             Empty             Empty 
 382  Rift Beast 65000 65000  99     0     0 -------- -------- --------             Empty             Empty      Cyber Bracer      Cyber Bracer 
 383    The Rift 65500 65000  99     0     0 -------- -------- --------           Godhand           Godhand             Empty             Empty 


________________________________________________________________________________
VI. Rage List:
________________________________________________________________________________

Guard - x1.5 Battle / Battle
Soldier - Fire / Battle
Templar - Fire / x2.5 Battle
Ninja - Flood / Battle
Samurai - Wind Slash / Wind Slash
Orog - Quartr / Battle
Mag Roader - Bio  / Battle
BloodBones - Shock Wave / Wind Slash
Knocker - x2 Battle / Battle
Retainer - Megahit-Shock / Battle
Joker - Tsunami / Battle
Cave Ape - Stone  / Battle
Apokryphos - L.4 Flare  / Battle
Oni - Train / Battle
Shadow - Demi / Battle
Keeper - Fire / Fire Wall
DeathRider - Blaze / Fire Wall
Grunt - Ice / x1.5 Battle
Mu - Snare / Battle
Were-rat - Poison  / Battle
Virago - HasteX / x2.5 Battle
Rhinotaur - Mega Volt / Battle
Iron Giant - x4.5 Battle / Battle
LesserWolf - x1.5 Battle / Battle
Stray Cat - x3 Battle / Battle
Lobo - x1.5 Battle / Battle
Doberman - x1.5 Battle / Battle
Vomammoth - Blizzard / x2 Battle
ScoutArmor - x1.5 Battle / x1.5 Battle
Baskervor - x1.5 Battle / Shield
Wart Puck - Sun Bath / Sleep Special
Chimera - Aqua Rake / x2 Battle
Behemoth - Flash Rain / x2 Battle
Minotaur - x2 Battle / Fire2
Pterodon - Fireball / Battle
FossilFang - Sandstorm / Battle
WhiteDrake - Holy / Battle
DoomDragon - NorthCross / Battle
Brachosaur - SouthCross / Battle
Tyranosaur - Meteo / Battle
Dark Wind - x1.5 Battle / Battle
Ghast - Virite / Battle
Sahagin - Vanish / Battle
Colossus - Magnitude8 / Quake
Zenene - Battle / Petrify Special
Trapper - Battle / L.3 Muddle
Hornet - Battle / x1.5 Battle
CrassHoppa - Battle / Bersrk
Wraith - x2 Battle (Can't Be Dodged) / x2 Battle (Can't Be Dodged)
Gilomantis - Battle / Sonic Boom
Trilium - Battle / Bio
NightShade - Poison Special / Muddle
White Croc - Battle / El Nino
Arch-Beast - Comet / x3.5 Battle
HermitCrab - Battle / Net
T-Rexaur - Fire3 / x2.5 Battle
Nautiloid - Battle / Tentacle
Piranha - Battle / x1.5 Battle
Anguiform - Battle / Acid Rain
Reach Frog - Seizure Special / Entwine
Lizard - Battle / Break
ChickenLip - Battle / Magnitude8
Slagworm - Land Slide / Sandstorm
EliteTroop - Stop / x2.5 Battle
Chupon - Aero / White Wind
Guard Bot - Battle / TekMissile
M-TekArmor - Battle / Tek Laser
Sky Armor - x2 Battle / Tek Laser
Telstar - Battle / Sonic Boom
Sleipnir - Battle / Lightning
Vespula - Battle / Stop
Flan - Battle / Slow Special
Ing - Battle / LifeShaver
CyberHound - Battle / Muddle Special
Sekhmet - Battle / Fire3
Cygnus - Battle / Vanish
Cactrot - Blow Fish / Blow Fish
Repo Man - Battle / x1.5 Battle
Harvester - Battle / Haste
Bolla - Poison Special / Virite
Naude - Battle / Condemned
Gargoyle - Battle / Bolt3
Red Roader - x2 Battle / Fire2
Zozo Gigas - Battle / Magnitude8
Tonberry - Battle / Step Mine
Magic Pot - Life3 / Cure3
Jumbo Flan - Battle / Dread
Leech Bat - Battle / Dischord
Buffalax - x2.5 Battle / SlowX
Aspik - Bolt / Bolt2
Ghost - Stop Special / Fire
Baretta - Seizure Special / Giga Volt
Sand Ray - Battle / x2 Battle
Areneid - Battle / Stop Special
Abyss Worm - Rock Slide / Battle
Sand Worm - x3 Battle / Sandstorm
Teratorn - Aero / Wind Slash
Malboro - Battle / Sour Mouth
Crawly - Battle / Seizure Special
Bleary - Battle / Doom
Mega Armor - x3 Battle / Mega Volt
Trooper - Battle / x2 Battle
General - x2 Battle / Cure2
Assassin - Flood / Flood
Hill Gigas - x3.5 Battle / Battle
Piscodemon - Battle / Blaze
DarkDragon - Battle / Inferno
Water Hag - x2 Battle / Acid Rain
Iron Fist - x2 Battle / Stone
Lamia - x2.5 Battle / Bolt3
Whisper - Seizure Special / Demi
PowerDemon - Battle / Dark
Osteosaur - Doom / Doom
Vector Pup - Battle / x1.5 Battle
Leaf Bunny - Shellx / White Wind
Vermin - Seizure Special / Battle
OldenGuard - x2 Battle / x2 Battle
RocketMech - x2 Battle / Missile
Tortoise - x2 Battle / Flood
Cruller - Battle / Entwine
Atlas - Battle / Quasar
Hybrid Dog - x1.5 Battle / x1.5 Battle
Tusker - x1.5 Battle / x1.5 Battle
Dingo - Battle / x3 Battle
Iguion - Petrify Special / SlowX
Gigantuar - Sting Blow / Battle
Aps - x3 Battle / Avalanche
Frost - Battle / Ice3
Monolith - x2 Battle / Fire3
Warrioress - Cure3 / Cure3
Zombone - Battle / Condemned
Dragon - x2.5 Battle / Giga Volt
Brontaur - Battle / Step Mine
Dahling - Battle / Holy
Cirpius - Battle / Haste
Kamui - x1.5 Battle / Shock Wave
GoldGiant x4 Battle / Magnitude8
Zu - Battle / Aero
Clay Golem - x3.5 Battle / Cave In
Pipsqueak - Battle / Plasma
MindFlayer - Battle / X-Zone
Vulture - Battle / Bersrk
Delta Bug - Mega Volt / Giga Volt
Blood Horn - Drain Special / Drain Special
Sprinter - Battle / Poison Special
Exoray - Poison / Bio
Duelist - x1.5 Battle / Revenge
Bloompire - Rippler / Bio
Primordite - Battle / Stop Special
M-TekEagle - x2.5 Battle / Shrapnel
Allosaurus - Battle / Meteor
Antlion - x2 Battle / Remedy
Mesosaur - Battle / Seizure Special Special
Basilisk - Dread / Battle
Flood Naga - Battle / Tsunami
Lamentor - Slow Special / Fire
Dante - Flash Rain / Flash Rain
Funguar - Muddle / Poison
Hecteyes - Battle / Pug Special
HeavyArmor - Mega Volt / x2 Battle
Chaser - Battle / Plasma
Dreadnaut - Atomic Ray / X-Fer
Ahriman - Battle / Virite
Intangir - Cyclonic / Battle
Float Eye - Battle / L.5 Doom
Mad Ogre - Revenge / x3.5 Battle
Ging-Ryu - Battle / Ice3
crawler - Battle / rippler
Goblin - Battle / Shell
NeckHunter - Sleep Special / Flood
Grenade - Fireball / Blaze
Allurer - Battle / Lullaby
PandoraBox - Sleep Special / Elf Fire
DoomKnight - Muddle Special / Condemned
Gigantos - x3.5 Battle / Battle
Cerberus - Poison Special / L.4 Flare
Hellhound - Battle / Blaster
Pumpkin - Battle / L.2 Holy
Tumbleweed - Sunbath / Sunbath
Coelecite - Battle / Magnitude8
Amarok - Blaze / Blaze
Wight - Seizure Special / Demi
Warlock - Fire / Ice
Evil Oscar - Battle / Sour Mouth
Alligator - x3 Battle / Battle
Garuda - Dark Special / Rage
Karkinos - x2.5 Battle / Acid Rain
Red Wolf - Battle / Seizure Special
Gigantoad - Battle / Poison
Shinobi - Battle / Lightning
Giant Liz - x2 Battle / x2 Battle
Lost Soul - Fireball / Elf Fire
Phantom - Battle / Drain
Hemophyte - x3 Battle / Shock Wave
RoyalGuard - x2.5 Battle / Fire2
Nomad - x2 Battle (can't be dodged) / x2 Battle (can't be dodged)
Wizard - Doom / Quartr
Scrapper - x2.5 Battle / Stone
Catoblepas - Petrify Special / Dread
Commando - Mute Special / Battle
Vampiress - Drain Special / Drain
Mimic - Pug / Snare
SlamDancer - Battle / Ice2
Velamyu - Sleep / Muddle
Brainpan - Battle / Blow Fish
King Gigas - x4 Battle / Battle
Troll - Battle / Ice3
Bomb - Battle / Firewall
Harrier - Gale Cut / x2.5 Battle
Rat King - x2.5 Battle / Battle
Centipede - Battle / Shrapnel
Ghoul - Demi / L.5 Doom
ProtoArmor - Slow Special / Mega Volt
Sand Horse - Sandstorm / Sandstorm
Adamantor - Rock Slide / Vortex
Haniwa - Wild Bear / Whump
Wyrm - x2 Battle / Cyclonic
Omega - HyperDrive / Omega Rays
Prototype - Battle / Omega Rays
Coeurl - Snare / Snare
Brain Bug - Battle / Lullaby
Gigas Worm - Battle / Net
Balloon - Battle / Exploder
Bandit - x2 Battle / Image
GreatBeast - x2.5 Battle / Meteor
Humpty - Drain / Poison
Goggler - Battle / Tentacle
Spitfire - Battle / Absolute 0
Vectagoyle - x2.5 Battle / Ice Storm
BlackWaltz - Battle / Bolt3
Mummy - Elf Fire / Elf Fire
Life Eater - Drain / Berserk Special
Burnt Flan - Dischord / Sleep
Sea Flower - Sleep / Stop
Red Giant - x2 Battle / Beam
Ogre - x2 Battle / Stone
Tot Aevis - Vortex / Battle
Searcher - Confuser / Atomic Ray
Ochu - Muddle Special / Drain
Hobgoblin - x2 Battle / Bolt
Medusa - Flare Star / Battle
Skeleton - x1.5 Battle / Fire Wall
HadesGigas - x4 Battle / Battle
Naga - Ice / Ice2
Vaporite - Battle / Seizure Special
Gold Bear - x1.5 Battle / x1.5 Battle
Automaton - Battle / Cold Dust
Remnant - Dark / Quartr
Warg - Battle / Berserk Special
Didalos - Battle / Flare
Wyvern - Battle / Wind Slash
Evil Eye - Dark / Disaster
Death Mask - x3 Battle / Blaster
Sentry - Battle / Megazerk
Io - Battle / Wavecannon



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VII. Colosseum List / Complete Item List (Exported by FF3usME):

Tip: As a general rule, if you bet a rare item and have Siegfried appear to fight in exchange for a Megalixir, that is a sign you will want to hold on to the item,
as it is likely a lost-forever!  The only exception to this rule is the following:
SPOILER: If you get an Excalipoor from Chupon and bet it at the Colosseum, this is really the only time you will want to fight Siegfried in exchange for the Dark Eternal.


Item bet              Item won
         Dirk   Elixir 
  M-Tek Rifle   Elixir 
     Guardian   Elixir 
   Air Lancet   Elixir 
  Thief Knife   Man Eater
     Assassin   Man Eater 
    Man Eater   Assassin 
  Cyber Bracer  Megalixir
  Kunai Darts   Shuriken 
  ValiantKnife  Megalixir 
   Iron Sword   Elixir 
 RegalCutlass   Elixir 
    Purifier    Megalixir
  Flame Sabre   Icebrand 
     Icebrand   Halcyon 
 Thunderblade   Halcyon 
      Halcyon   Hyperion 
  Moogle Disk   Skull Helmet 
  Blood Sword   Soul Staff 
     Enhancer   Hyperion
 CrystalSword   Thunderblade 
 PhaseBlaster   Elixir 
   Soul Staff   Blood Sword 
   Wild Heart   Megalixir 
    Excalibur   Megalixir 
  Zantetsuken   Megalixir 
     Illumina   Ragnarok 
     Ragnarok   Illumina 
 UltimaWeapon   Megalixir 
    Pug Gavel   Safety Bit
 Mythril Pike   Elixir 
  Stout Spear   Elixir 
      Javelin   Elixir 
 Oceanus Fork   Impartisan 
   Gold Lance   Elixir 
      Gungnir   Megalixir 
   Impartisan   Assassin 
  Dragon Ring   Megalixir
  Aspergillum   Megalixir
 Stardust Rod   Magus Rod
     Hyperion   Enhancer 
    Sun Blade   Sun Blade  
    Gold Fist   Gauntlet
       Ashura   Elixir 
      Kotetsu   Elixir 
 Lunar Hammer   HyperBlaster
      Tempest   Murasame 
     Murasame   Elixir 
     Masamune   Elixir
     Murakumo   Tempest 
      Zanmato   Megalixir 
  Healing Rod   RainbowBrush
  Mythril Rod   Elixir 
    Flame Rod   Elixir 
 Blizzard Rod   Elixir 
  Thunder Rod   Elixir 
     Knuckles   Atomic Rod 
   Atomic Rod   Knuckles 
    Gaia Wand   Atomic Rod 
     War Claw   Gold Fist 
    Magus Rod   Stardust Rod 
 ChocoboBrush   Elixir 
 DaVinciBrush   Elixir 
 MagicalBrush   Elixir 
 RainbowBrush   Healing Rod 
   Excalipoor   Dark Eternal 
 Adamant Fist   Adamant Mail 
 Dark Eternal   Excalipoor 
        Flail   Elixir 
  Kupo Shades   Safety Bit 
 Morning Star   Elixir 
    Boomerang   Elixir 
 Storm Reaper   Moogle Disk 
      Hawkeye   Elixir 
  Bone Mallet   Fury Ring 
 HyperBlaster   Lunar Hammer
     Defender   Murakumo 
        Cards   Elixir 
     Shuriken   Elixir 
   Doom Darts   Elixir
   Ninja Star   Elixir 
         Dice   Elixir 
   Fixed Dice   Gold Fist
  Chakra Hand   Elixir 
  Kaiser Claw   Elixir 
   Venom Claw   Elixir 
      Godhand   Megalixir 
 Burning Fist   Elixir 
     Cat Claw   Atomic Rod 
 Dancing Claw   Oceanus Fork 
      Buckler   Elixir 
  Iron Shield   Elixir 
 Mythril Shld   Elixir 
  Gold Shield   Elixir 
 Aegis Shield   Genji Shield 
 Diamond Shld   Elixir 
 Flame Shield   Ice Shield 
   Ice Shield   Flame Shield 
 Thunder Shld   Aegis Shield 
 Crystal Shld   Elixir 
 Genji Shield   TortoiseShld 
 TortoiseShld   Titanium 
 CursedShield   Megalixir 
 Paladin Shld   Illumina 
 Force Shield   Force Helmet 
   Leather Hat  Elixir 
      Hairband  Elixir 
    Plumed Hat  Elixir 
         Beret  Cat Hood 
     Magus Hat  Elixir 
       Bandana  Elixir 
   Iron Helmet  Elixir 
   Hypno Crown  Cat Hood 
  Sage's Miter  Green Beret 
   Green Beret  Sage's Miter 
    Headband    Elixir 
 Mythril Helm   Elixir 
 Master's Gi    Genji Armor 
  Gold Helmet   Elixir 
  Tiger Mask    Elixir 
     Red Cap    Cat Hood 
MinervaCrown    Megalixir 
     Circlet    Elixir 
  Regal Crown   Red Cap 
 Diamond Helm   Elixir 
   Dark Hood    Crystal Helm 
 Crystal Helm   Oath Veil 
   Oath Veil    Elixir 
    Cat Hood    Hypno Crown 
 Genji Helmet   Titanium 
 Skull Helmet   Regal Crown 
     Titanium   Impartisan 
LeatherArmor    Elixir 
 Cotton Robe    Elixir 
     Kenpogi    Elixir 
  Iron Armor    Elixir 
   Silk Robe    Elixir 
Mythril Vest    Elixir 
  Ninja Gear    Elixir 
 White Dress    Elixir 
Mythril Mail    Elixir 
   Gaia Gear    Elixir 
 Mirage Vest    Red Cap 
  Gold Armor    Elixir 
  Power Sash    Elixir 
   Bone Mail    Megalixir 
Diamond Vest    Elixir 
Royal Jacket    Master's Gi 
 Force Armor    Royal Jacket 
 Mech Helmet    MinervaCrown 
   Dark Gear    Pod Bracelet 
Samurai Mail    Drake Suit 
Crystal Mail    Elixir
Heroine Gown    White Shield 
 Genji Armor    Force Armor 
 Imp's Armor    Dark Gear 
Minerva Gown    Megalixir 
Adamant Mail    Adamant Fist 
Chocobo Suit    Elixir 
Shadow-Yoroi    Memento Ring 
  Drake Suit    BehemothSuit 
BehemothSuit    Snow Muffler 
Snow Muffler    BehemothSuit 
 NoiseBlaster   Elixir 
  Bio Blaster   Elixir 
        Flash   Elixir 
     Chainsaw   Elixir 
  Debilitator   Elixir 
        Drill   Elixir 
 Rocket Punch   RainbowBrush 
 AutoCrossbow   Elixir 
  Fire Skean    Elixir 
  Water Edge    Elixir 
   Bolt Edge    Elixir 
Mystery Veil    Elixir 
  Thief Hood    Megalixir 
Fallen Guard    Megalixir  
Star Pendant    Elixir 
  Peace Ring    Elixir 
      Amulet    Elixir 
  White Cape    Elixir 
  Jewel Ring    Elixir 
White Shield    Elixir 
    Tao Robe    Elixir 
MythrilGlove    Elixir 
Paladin Ring    Adamant Fist
Hermes Shoes    Elixir 
   Wall Ring    Elixir 
 Cherub Down    Elixir 
 Holy Bracer    Elixir 
 True Knight    Elixir 
DragoonBoots    Elixir 
 Zephyr Cape    Elixir 
   Pug Boots    Tintinabulum 
Maduin'sRing    Elixir 
Magic Armlet    Gigas Glove 
 Gigas Glove    Magic Armlet 
Blizzard Orb    Storm Reaper 
   Fury Ring    Blizzard Orb 
  Sneak Ring    Elixir 
Pod Bracelet    Cherub Down 
   Hero Ring    Gigas Glove 
      Ribbon    Muscle Belt 
 Muscle Belt    Hero Ring 
 Crystal Orb    Megalixir 
Gold Hairpin    Muscle Belt 
Orb of Zemus    Megalixir 
 Thief Glove    Megalixir 
    Gauntlet    Genji Glove 
 Genji Glove    Gauntlet 
 Hyper Wrist    Elixir 
    Offering    Megalixir 
Prayer Beads    Elixir 
  Black Belt    Elixir 
   Coin Toss    Megalixir 
FakeMustache    Megalixir 
  Economizer    Megalixir 
 Dragon Horn    Fixed Dice
 Merit Award    Megalixir 
Memento Ring    Shadow-Yoroi 
  Safety Bit    Dragon Horn 
 Force Helmet   Force Shield 
Moogle Charm    Megalixir 
Charm Bangle    Marvel Shoes 
Marvel Shoes    Tintinabulum 
Magi Exosuit    Megalixir 
Gale Hairpin    Elixir 
Sniper Sight    Elixir 
    Exp. Egg    Megalixir 
Tintinabulum    Charm Bangle 
Sprint Shoes    Elixir 
  Cursed Ring   Tintinabulum 
        Tonic   Elixir 
       Potion   Elixir 
     X-Potion   Elixir 
        Ether   Elixir 
     Hi-Ether   Elixir 
      X-Ether   Elixir 
       Elixir   Super Ball 
    Megalixir   Elixir 
 Phoenix Down   Elixir 
     Revivify   Elixir 
     Antidote   Elixir 
     Eyedrops   Elixir 
         Soft   Elixir 
       Remedy   Elixir 
 Sleeping Bag   Elixir 
         Tent   Elixir 
 Green Cherry   Elixir 
     Magicite   Elixir 
   Super Ball   X-Potion 
  Echo Screen   Elixir 
   Smoke Bomb   Elixir 
   Warp Stone   Elixir 
   Dried Meat   Elixir 



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VIII. Morph List:
________________________________________________________________________________

The following is a list of rare items you can obtain by morphing using the Ragnarok Esper. This list does
NOT contain every Morph; it merely has the rare items that you would want.


Monster Name / Chance of Metamorphose / Rare item you may receive (usually a 1 in 4 chance if the Esper is successful)

Magic Pot 25% - Maduin's Ring, Fury Ring, Sneak Ring, Hero Ring
DoomKnight 12.5% - Gauntlet, Gold Fist, Knuckles
Scrapper 12.5% - Gauntlet, Gold Fist, Knuckles
Iron Fist 50% - Gauntlet, Gold Fist, Knuckles
Minotaur 75%  - Gauntlet, Gold Fist, Knuckles
Shinobi 12.5% - Mirage Vest
Assassin 12.5% - Mirage Vest
Siegfried 25% - Mirage Vest
Ninja 75% - Mirage Vest
BloodBones 12.5% - Samurai Mail / Murasame
Samurai 25% - Samurai Mail / Murasame
Black Fang 6.25% - Skull Helmet
Medusa 12.5% - Skull Helmet
Evil Eye 12.5% - Skull Helmet
Ahriman 12.5% - Skull Helmet
Didalos 12.5% - Skull Helmet
Death Rider 12.5% - Skull Helmet
Ing 12.5% - Skull helmet
Osteosaur 12.5% - Skull Helmet
Bolla 12.5% - Skull Helmet
Zombone 25% - Skull Helmet
FossilFang 25% - Skull Helmet
Keeper 50% - Skull Helmet
Cerberus 6.25% - Thunder Shield
Lv40 Magic 6.25% - Thunder Shield
Lv70 Magic 12.25% - Thunder Shield
Iron Giant 12.5% - Thunder Shield
White Drake 12.5% - Drake Suit
DarkDragon 12.5% - Drake Suit
Lv30 Magic 3.25% - Bone Mail
DoomDragon 12.25% - Bone Mail
MindFlayer 3.25% - Safety Bit
Tot Aevis 12.5% - Safety Bit
Brachosaur 12.25% - Safety Bit
Tyranosaur 25% - All Pug Gear
Tonberry 25% - All Pug Gear
Hill Gigas 12.5% - Bone Mallet
Mad Ogre 12.5% - Bone Mallet
King Gigas 12.5% - Bone Mallet
Colossus 12.5% - Bone Mallet
Ogre 50% - Bone Mallet
Cave Ape 50% - Bone Mallet
Allosaurus 3.25% - Ribbon
Zone Eater 6.25% - Ribbon
T-Rexaur 6.25% - Ribbon
Intangir 25% - Ribbon
Arch-Fiend 3.25% - Charm Bangle, Thief Hood, Cursed Ring, Dragon Horn
Slagworm 6.25% - Muscle Belt
Aps 12.5% - Muscle Belt
Vectagoyle 12.5% - Muscle Belt
Chimera 25% - Muscle Belt
ZozoGigas 25% - Muscle Belt
HadesGigas 25% - Muscle Belt
Gigantos 50% - Muscle Belt
Lv80 Magic 3.25% - Crystal Orb, Gold Hairpin, Magic Armlet
Sleipnir 6.25% - Crystal Orb, Gold Hairpin, Magic Armlet
Adamantor 6.25% - Crystal Orb, Gold Hairpin, Magic Armlet
Lv90 Magic 12.5% - Crystal Orb, Gold Hairpin, Magic Armlet
Grenade 25% - Crystal Orb, Gold Hairpin, Magic Armlet
Gold Giant 3.25% - Ice Shield, Flame Shield
Duelist 3.25% - Ice Shield, Flame Shield
Lv50 Magic 12.25% - Ice Shield, Flame Shield 
Lv60 Magic 12.25% - Ice Shield, Flame Shield 
Dreadnaut 12.5% - Ice Shield, Flame Shield
Naude 50% - Ice Shield, Flame Shield
Lv70 Magic 25% - Ice Shield, Flame Shield 
Basilisk 12.5% - Tintinabulum
Tonberry 25% - Tintinabulum
Tonberries 25% - Tintinabulum
Wizard 6.25% - Healing Rod, Aspergillum
Piscodemon 12.5% - Healing Rod, Aspergillum
Dahling 6.25% - Heroine Shld, Heroine Gown
Warrioress 6.25% - Heroine Shld, Heroine Gown
Duelist 3.25% - Genji Glove
Brontaur 6.25% - Genji Glove
Dragon 50% - Genji Glove
Retainer 3.25% - Masamune, Murakumo, Tempest, Murasame
Orog 3.25% - Masamune, Murakumo, Tempest, Murasame
Kamui 3.25% - Masamune, Murakumo, Tempest, Murasame
Hemophyte 12.5% - Masamune, Murakumo, Tempest, Murasame
Heavy Armor 25% - M-Tek Rifle, Enhancer, Hyperion, Halcyon
Mega Armor 50% - M-Tek Rifle, Enhancer, Hyperion, Halcyon
RoyalGuard 99% - M-Tek Rifle, Enhancer, Hyperion, Halcyon
Ging-Ryu 25% - Dancing Claw
Wyvern 25% - Dancing Claw
GreatBeast 25% - Dancing Claw
Behemoth 50% - Dancing Claw
Chupon 6.25% - Excalipoor


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				End
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